Beads Out level guide
Beads Out Level 160 Walkthrough
Beads Out Level 160 is a teardrop ring fed by a left `5` lane and a right `10` lane, with a 4×5 reserve grid hidden behind a red `2` curtain chamber. Feed the chamber down to `1` first, open the curtain second, and only then let the grid drain through the ring.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Beads Out Level 160 — Full Solution
- Route the short left `5` lane into the teardrop ring and push the matching beads from the four white slots into the red `2` chamber so the count drops toward `1`.
- Keep the long right `10` lane locked until the `2` chamber steps down to `1` and the curtain has visibly opened.
- Drain the 4x5 reserve grid through the open curtain, letting the ring sort each color into its matching exit.
- Send the right `10` lane through the ring last and use the three bottom power discs only on the very last singletons if a color stalls in the chamber mouth.
- Finish with any remaining cubes from the grid once the ring and the four white slots are clear.
Colors in this level:
Red, Green, Yellow, Orange, Cyan, Blue, Purple, Pink, White
Common Mistakes to Avoid
- Letting the right `10` lane drain into the ring before the `2` chamber has stepped down, which jams the four white slots and the curtain mouth at once.
- Treating the 4×5 grid as part of the opening instead of the late payoff, so the curtain gets opened before the chamber has actually finished counting down.
Quick Tips for Beads Out Level 160 (spoiler-free)
- A common trap is opening the right `10` lane too early. Wait for the curtain to step off `2` before letting those beads flow, or the 4x5 grid will arrive at a closed mouth.
- With 9 colors in play, clear the pair with the fewest blockers first so the board opens up instead of tightening.
- Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
Board notes 5 details
- Layout
- The top of the board has two vertical source lanes — a short left lane capped `5` and a long right lane capped `10`. Below them sits a teardrop ring with a hollow center, then four empty white slots, then a 4×5 grid of single color cubes held behind a red curtained chamber stamped `2`. Three round power discs (red, green, blue, marked 2, 3, 4) sit at the very bottom.
- Goal
- Step the red `2` chamber down to `1` so the curtain opens and the 4×5 grid behind it can drain through the ring.
- Opening
- Send the left `5` lane into the teardrop, route matching colors into the four white slots, and feed those slots into the `2` chamber so it counts down.
- Danger Zone
- The four white slots and the `2` curtain mouth share one narrow strip, so the gate stalls if the right `10` lane starts dumping beads before the chamber steps off `2`.
- Mechanics
- Level 160 is a single-gate curtain board where the teardrop ring is only the color sorter that primes the gate, and the 4×5 grid is held hostage behind the `2 -> 1` curtain until the chamber is fed.
Frequently Asked Questions
What should you do first in Beads Out Level 160?
Route the left `5` lane through the teardrop and use the four white slots to feed the red `2` chamber until it steps to `1`, because the 4×5 grid is locked behind that curtain.
Why does the 4×5 grid feel so cramped near the end of Level 160?
Because every single cube has to squeeze through the same curtain mouth and four white slots that the `2 -> 1` chamber just opened, so the order in which the grid drains matters as much as the ring sorting.