Product history

Update Log

A concise record of new hubs, deeper walkthrough coverage, and visible product changes that make LevelSolve more useful for players.

July 2026

  1. Rooms & Exits launches with 50 levels

    A chapter-based escape room guide debuts covering Chapters 1–3 (Levels 1–50). Each level walkthrough details the room layout, item chains, and puzzle solutions — from slider panels and pipe mazes to currency board codes and Klotski blocks.

  2. Mr Potato: Puzzle Master launches with 50 levels

    A side-view platform puzzle guide debuts with 50 verified walkthroughs covering jumps, deceptive doors, balloons, and hazard traversal across the first half of Hohama Studio's quirky platformer.

  3. Colony Flow! now reaches level 200

    The ant-routing puzzle hub extends through level 200 with verified walkthroughs for Levels 151–200, including tap-order guides, buffer management tips, and linked YouTube video solutions across the late-game pixel boards.

  4. Sand Shape now reaches level 150

    Coverage continues past the first hundred levels with verified walkthroughs for Levels 101–150, plus cleaner related-level navigation across the full published range.

  5. Sand Shape now reaches level 100

    The geometric logic puzzle guide doubles its coverage to the full first 100 levels, extending the written walkthroughs and linked YouTube video guides through the current tracked range.

  6. Sand Shape joins LevelSolve with its first 50 levels

    The new geometric logic puzzle hub is live with written walkthroughs, linked YouTube guides, and level-by-level help for dividing each grid into rule-compliant connected regions.

  7. Colony Flow! now reaches level 150

    The ant-routing puzzle hub extends through level 150, and the full 1–150 walkthrough set was rewritten so every guide matches how the game really plays: worker ants clear the colored board down to empty rather than fill a picture in.

  8. Colony Flow! now reaches level 100

    The ant-routing puzzle hub now covers the full first 100 levels, extending the written walkthroughs and linked video guides through the current tracked range.

  9. Colony Flow! joins LevelSolve with its first 50 levels

    The new ant-routing puzzle hub is live with written walkthroughs, linked videos, and cleaner level-by-level help across the opening range.

  10. Flower Forest is now covered through level 150

    The Flower Forest guide now reaches the full tracked range, with the late-game walkthroughs rewritten and several wrong answer sets corrected.

  11. Flower Forest joins the LevelSolve lineup

    A new picture-and-letter puzzle hub is live with written help for the first 50 levels.

  12. Brain Puzzle 3: Crazy Mind arrives with 100 levels of coverage

    The new game hub launches with full early-game walkthrough support for its absurd scenario puzzles.

History archive

June 2026 23 update days
  1. Game Is Hard and Bubble Word Jam go live

    Two more puzzle hubs launch with early-level walkthrough coverage and hub pages for new players.

  2. Cookingdom launches on LevelSolve

    Recipe-assembly walkthroughs are now live for the first 50 levels.

  3. Car Sort reaches level 200

    Parking-relay coverage pushes deeper into the midgame with another 50 levels.

  4. One new hub lands while Beads Out expands

    Yarn Fever launches with its first 50 levels, and Beads Out adds another range to reach level 200.

  5. Car Sort launches, Beads Out grows, and site branding gets cleaned up

    The day mixes visible product polish with another new puzzle hub and a deeper Beads Out range.

  6. Wool Crush launches and Magic Sort jumps to level 400

    One of the bigger June content drops adds a new hub and a major late-game range expansion.

  7. Two existing guides step deeper into the late game

    Meowdoku doubles to 200 levels, and Magic Sort reaches level 200.

  8. Block Out and Magic Sort both add another range

    Two active hubs each pick up 50 more covered levels in a same-day release.

  9. Profile Perfect reaches level 100

    The deduction-puzzle library crosses into triple-digit coverage.

  10. Jewel Coloring expands to level 250

    Another large batch of gem-sorting boards is now covered.

  11. Jewel Coloring and Block Out both move forward

    The day adds another 50 levels to each guide, keeping both hubs on a steady release cadence.

  12. Bus Traffic Fever! reaches level 283

    The traffic-routing guide pushes well past its prior 250-level mark.

  13. Block Out launches as Jewel Coloring expands

    A new slide-and-sort hub goes live, and Jewel Coloring reaches level 100.

  14. Meowdoku expands as Bus Traffic Fever! gets renamed

    One guide reaches level 100, while the bus game moves fully onto its new public name and path.

  15. Meowdoku launches while Brain Test 5 grows

    The cat-logic hub goes live and Brain Test 5 extends to 100 covered levels.

  16. Magic Sort launches on LevelSolve

    Potion-sorting walkthroughs arrive with coverage for the first 50 levels.

  17. Bus Rush Fever! reaches level 250

    The bus-routing guide keeps expanding ahead of its later public rename.

May 2026 7 update days
  1. Bus Rush Fever! reaches level 200

    Another 50 traffic-routing boards are now covered.

  2. Bus Rush Fever! grows while Brain Test 5 joins the site

    One guide reaches level 150, and a new Unico Studio puzzle hub launches with early-level help.

  3. Bus Rush Fever! expands to level 100

    The original launch week continues with another 50 covered levels.

  4. Bus Rush Fever! arrives as discovery gets a boost

    A new game hub launches, and fresh guide pages are set up to appear in search faster.

  5. LevelSolve launches with a cleaner first-run experience

    The public launch ships with four game hubs plus early navigation, sharing, and download-page polish.

  6. The first LevelSolve game hubs go live

    Nut Sort and Tricky Story establish the initial multi-game structure for the site.