Product history

Update Log

A concise record of new hubs, deeper walkthrough coverage, and visible product changes that make LevelSolve more useful for players.

August 2026

  1. Pocket Sort launches and three games expand with 200 new walkthroughs

    Pocket Sort: Coin Merge Puzzle debuts with 50 evidence-bounded walkthroughs for Levels 1–50 (Levels 22–24 and 38 are noindex placeholders pending source evidence). Zoodoku completes its 200-level arc with Levels 151–200. Sand Blocks reaches 200 with Levels 151–200. Pixel Drop: Bus Puzzle doubles to 100 with Levels 51–100.

  2. Two new games launch and seven games expand with 587 new walkthroughs

    Royal Smash debuts with 50 cannon-physics walkthroughs and Jelly Busters launches with 70 pixel-jelly guides. Seven existing games grow: Block Out adds 100 walkthroughs (651–750), Code Busters adds 100 (51–150), Bus Traffic Fever adds 67 (284–350), Food Hunt adds 50 (801–850), Car Sort adds 50 (501–550), Zoodoku adds 50 (51–100), and Loop Sort adds 50 (551–600).

  3. Tiny Feast completes 300, Smash Fest finishes 600, and two new games launch

    Tiny Feast closes its full 300-level range with 50 new pixel-art duck-nest walkthroughs for Levels 251–300. Smash Fest! extends from 550 to 600, completing its demolition series. Two brand-new games debut: Cube Tap Sort launches with 50 3D tap-and-sort walkthroughs, and Pixel Drop: Bus Puzzle arrives with 50 pixel-picture bus-parking guides.

  4. Tiny Feast completes 200 as Catdom 2 and Zoodoku launch, Sand Blocks reaches 150, and Rooms & Exits adds Events

    Tiny Feast expands from Level 50 to 200 and now closes its current source-backed range. Catdom 2: No Timer and Zoodoku both launch with 50 verified walkthroughs. Sand Blocks: Drop Puzzle extends from 100 to 150 with 50 more gravity-routing guides. Rooms & Exits also opens a separate Events route with ten activity walkthroughs. Together the branch adds 300 new mainline route positions plus the new event collection.

  5. Five games expand with 420 new route positions

    Profile Perfect extends from Level 130 to 300, Food Hunt: Pixel Puzzle from 700 to 800, Colony Flow! from 700 to 750, Cube Land Puzzle from 600 to 650, and Sand Blocks: Drop Puzzle from 50 to 100. The batch adds 420 continuous route positions: 418 video-backed walkthroughs plus Profile Perfect Levels 234 and 243 as explicit noindex source placeholders; Cube Land Levels 345, 452, and 569 remain protected by the same no-guessing rule.

  6. Bubble Match reaches 300 published walkthroughs

    Bubble Match - Connect Puzzle adds 200 video-backed walkthroughs for Levels 101–300. The new guides cover hidden category labels, overlapping character and object traits, exact merge order, Move and +1 timing, and the final WELL DONE state across the mid-game range.

  7. Loop Sort reaches 550 and Brain Puzzle 3 completes its 150-level range

    Loop Sort adds 195 video-backed guides for Levels 351–550, covering one-way truck loops, covered cargo, and the release order that keeps later colors from getting trapped. Levels 420, 430, 435, 441, and 446 stay as source placeholders until reliable videos are found. Brain Puzzle 3: Crazy Mind closes its live range with 14 new scene-puzzle walkthroughs for Levels 137–150.

  8. Bubble Match debuts, Bubble Word Jam completes 600, Block Out reaches 650, and Beads Out extends to 500

    Bubble Match - Connect Puzzle launches with 50 hidden-category merge walkthroughs. Bubble Word Jam adds 200 category-sorting guides to complete its 600-level range, with Level 365 still marked as a source placeholder. Block Out extends from 550 to 650 with 100 new sliding-block walkthroughs. Beads Out adds 50 conveyor-routing guides through Level 500.

  9. Sand Blocks and Code Busters debut, Puzzle Time doubles, Block Out jumps to 550, and three more games expand

    Sand Blocks: Drop Puzzle launches with 50 gravity-routing walkthroughs covering receivers, counters, keys, and locks. Code Busters: Word Puzzle opens with 50 number-to-letter cipher guides. Puzzle Time: Brainy Challenge doubles to 100 scene-puzzle levels. Block Out leaps from 400 to 550 with 150 new sliding-block walkthroughs. Beads Out extends to 450 conveyor-routing guides. Oops! Tidy Up and Tiny Feast each arrive with their first 50 levels. Bubble Word Jam reaches 400. A persistent dark mode toggle is now available site-wide.

  10. Puzzle Time launches with 50 levels as Beads Out reaches 400, Food Hunt hits 700, and Meowdoku reaches 300

    Puzzle Time: Brainy Challenge joins LevelSolve with 50 video-backed scene-puzzle walkthroughs covering taps, drags, hidden targets, and multi-step object interactions. Beads Out adds 100 conveyor-routing guides for Levels 301–400. Food Hunt: Pixel Puzzle completes another 50 ant-nest routes through Level 700. Meowdoku extends through Level 300 with 43 new exact-coordinate solutions, while seven source-gap levels remain clearly marked pending reliable single-level videos.

  11. Nine games expand: Cube Land completes 600, Smash Fest reaches 550, Block Out and Bubble Word Jam hit 350, Food Hunt reaches 650, and more

    Cube Land Puzzle Game completes its full 600-level range with 50 new rotating-voxel walkthroughs. Smash Fest! adds 50 demolition guides through Level 550. Block Out adds 200 sliding-block walkthroughs for Levels 151–350. Bubble Word Jam adds 100 category-sorting guides for Levels 251–350. Food Hunt: Pixel Puzzle extends to Level 650 with 50 new ant-nest routes. Loop Master finishes at Level 199 with 49 conveyor-loop guides. Magic Sort adds 5 potion-sorting walkthroughs through Level 447. Beads Out reaches Level 300, and Meowdoku adds 50 exact-coordinate solutions through Level 250.

  12. Three new games: I'm Not a Robot, Loop Master, and Jelly Busters

    I'm Not a Robot arrives with all 48 Neal.fun browser-game levels fully covered. Loop Master: Color Jam Sort launches with 150 video-backed conveyor-loop walkthroughs and its official App Store icon. Jelly Busters opens with 48 Moon Active jelly-pop puzzle guides.

  13. Food Hunt doubles to 600, Brain Test 4 reaches 350, Loop Sort hits 350, and Cube Land extends to 550

    Food Hunt: Pixel Puzzle adds 200 walkthroughs to reach Level 600 with deeper ant-nest layered routes. Brain Test 4 more than doubles from 150 to 350 with 200 new freeform cartoon-riddle solutions. Loop Sort extends its conveyor-routing series by 100 to reach 350. Cube Land Puzzle Game pushes through Level 550 with another 100 rotating-voxel guides.

  14. Colony Flow! finishes at 700, Car Sort reaches 500, and Brain Riddle completes 83

    Colony Flow! closes out its ant-routing series with 50 new walkthroughs through Level 700. Car Sort pushes to 500 with another 50 parking-relay guides. Brain Riddle: Tricky Box completes its full source range at Level 83 with 33 newly verified solutions.

  15. Loop Sort completes 250, Brain Test 4 finishes 150, and Annoying Puzzle reaches 131

    Loop Sort adds 100 conveyor-routing walkthroughs to reach its full 250-level range with source manifests and evidence notes for every batch. Brain Test 4 triples to 150 levels, completing all available freeform cartoon-riddle guides with copy quality improvements throughout. Annoying Puzzle Game extends from 50 to 131 levels with Brain Games Hub video evidence, finishing its full source range.

  16. Car Sort and Cube Land reach 450, Tidy Puzzle reaches 110, and Tricky Story 3 completes Level 80

    Car Sort extends through Level 450 with 49 newly verified walkthroughs while Level 418 stays withheld pending reliable evidence. Cube Land Puzzle Game adds 50 rotating-voxel guides for Levels 401–450. Tidy Puzzle publishes ten new ASMR minigame guides for Levels 101–110, and Tricky Story 3 adds 23 walkthroughs through its Level 80 source finale.

History archive

July 2026 29 update days
  1. Smash Fest! doubles to 500, Cube Land completes 400, Colony Flow hits 650, and Tidy Puzzle reaches 100

    Smash Fest! adds 200 demolition walkthroughs in one day to reach its full maxLevel of 500, covering multi-layer carnival towers and blue ice fortresses through the endgame. Cube Land Puzzle Game completes all 400 levels with the final fifty rotating voxel guides. Colony Flow! pushes to 650 with its densest multi-cluster ant-routing boards yet. Tidy Puzzle: Perfect Satisfy doubles to 100 ASMR minigame walkthroughs.

  2. Four games expand: Car Sort reaches 400, Cube Land hits 350, Smash Fest reaches 300, and Beads Out hits 250

    Car Sort adds 100 walkthroughs for Levels 301–400, Cube Land Puzzle Game extends through Level 350 with verified guides for every new level except the still-pending Level 345, Smash Fest! adds 100 demolition solutions for Levels 201–300, and Beads Out adds 50 conveyor-routing guides for Levels 201–250. The new walkthroughs preserve each game’s exact move order, board-specific hazards, and matching video evidence wherever a reliable source is available.

  3. Tricky Twist opens 50 levels as Tidy Puzzle gets its app icon

    Tricky Twist Puzzle is now live with the first 50 freeform cartoon-riddle walkthroughs for its tap, drag, reveal, and object-combination scenes. Both Tricky Twist and Tidy Puzzle got their official game icons and share preview images on the home page today.

  4. Tidy Puzzle: Perfect Satisfy launches with 50 ASMR minigame walkthroughs

    A new FALCON GAME hub is live with 50 walkthroughs for this rotating ASMR-style minigame collection — cleaning trays, sorting drawers, cooking sequences, fragment fitting, and timed scoring challenges. Each guide walks you through the exact tools and step order for its scene.

  5. Car Sort completes all 300 levels as Colony Flow! finishes at 600

    Car Sort reaches its full maxLevel of 300 with two back-to-back fifty-level batches covering the complete parking-relay range through every multi-lane, multi-color sorting board. Colony Flow! finishes its full 600-level journey with the final batch Levels 551–600, closing out the ant-routing series with its most complex staged-counter and multi-cluster endurance boards.

  6. Cube Land Puzzle Game reaches Level 250

    Fifty new walkthroughs for Levels 201–250 continue the rotating voxel series with deeper magazine ordering, multi-phase color clears, and holding-slot pressure that forces harder sequencing decisions. Every guide includes exact blaster order, face rotations, and unseen-layer reveals verified from 720p+ video evidence.

  7. Food Hunt completes all 400 levels as Flower Forest closes at 215

    Food Hunt: Pixel Puzzle reaches its full maxLevel of 400 with the final batch Levels 351–400, covering the complete ant-nest range through every layered picture, lock type, and constrained five-slot route. Flower Forest finishes its full tracked range at Level 215 with its final fifteen walkthroughs verified from 1080p local video evidence.

  8. Brain Puzzle completes 163 as Cube Land hits 200 and Food Hunt reaches 350

    Brain Puzzle: Tricky Quest finishes its full 163-level source range with the final thirteen walkthroughs. Cube Land Puzzle Game powers through two fifty-level batches to reach Level 200. Food Hunt: Pixel Puzzle pushes forward with another hundred walkthroughs through Level 350, extending ant-nest routes into the late-game layered pictures.

  9. Four games expand: Vault reaches 64, Cube Land hits 100, Food Hunt completes 250, and Brain Puzzle extends to 150

    The Vault: Logic Puzzle Box adds Levels 51–64 with deeper mechanism chains and item routing. Cube Land Puzzle Game extends to Level 100 with magazine ordering, holding-slot pressure, and hidden-core cleanup across its rotating voxel models. Food Hunt: Pixel Puzzle reaches Level 250, completing its full tracked ant-nest range through layered pictures and constrained five-slot routes. Brain Puzzle: Tricky Quest completes source manifests through Level 150.

  10. Brain Puzzle: Tricky Quest reaches Level 150

    Fifty new walkthroughs for Levels 51–100 and complete source manifests through Level 150 extend the freeform scene-puzzle guide into its second half. Each level covers the exact tap, drag, and object-combination sequence verified from video evidence.

  11. Four new games land as Food Hunt reaches 200

    Brain Puzzle: Tricky Quest launches with 50 video-verified walkthroughs for its freeform scene puzzles. The Vault: Logic Puzzle Box debuts with 50 mechanism-chain guides. Cube Land Puzzle Game arrives with 50 walkthroughs for its rotating voxel models. Brain Test 4: Tricky Friends launches with 50 freeform cartoon-riddle guides. Food Hunt: Pixel Puzzle adds a fifty-level batch to reach Level 200, extending ant-nest routes through layered pictures, locks, mystery nests, and constrained five-slot routes.

  12. Food Hunt reaches 150, Rusty Lake Paradise arrives, and Colony Flow hits 550

    Food Hunt: Pixel Puzzle adds 50 new walkthroughs for Levels 101–150. Rusty Lake Paradise joins the library with guides to all 10 plague chapters. Colony Flow! pushes to Level 550 with seven- and eight-color palettes, dual brown holes, multi-row stack reveals, and pixel-art subjects from Great Wave landscapes to fantasy creatures.

  13. Colony Flow! reaches 500 as Smash Fest hits 200

    Colony Flow! pushes past 500 with super-hard multi-cluster routing, three simultaneous brown block gates, and the unicorn finale. Smash Fest! extends to Level 200 with multi-layer carnival towers, blue ice fortresses, and staged collapse sequences.

  14. New game: Food Hunt: Pixel Puzzle launches with 100 levels

    Food Hunt: Pixel Puzzle is a one-tap color sorting puzzle where numbered ant nests occupy five active slots and dispatch matching ants to clear layered pixel-art pictures. All 100 walkthroughs cover chain-locks, wood-block hammers, mystery nests, Big Pixels, gold-key padlocks, and countdown covers — each verified from 720p+ video evidence with exact nest order and layer-exposure sequences.

  15. New game: MeowBlock! launches with 50 levels

    MeowBlock! is a Shikaku-style spatial logic puzzle from Oakever Games where you draw non-overlapping rectangles around numbered cat clues until the entire grid is tiled. All 50 walkthroughs use exact grid coordinates, rectangle bounds, and committed placement order verified from video evidence.

  16. Colony Flow! reaches level 450

    Fifty new walkthroughs for Levels 401–450 extend the Colony Flow! guide deeper into the late game. These boards feature dual-gate portraits, 500+ cube staged counters, broad layered landscapes, and multi-lock lane routing with yellow and cyan key mechanics.

  17. Smash Fest completes 150 as Colony Flow reaches 400

    Smash Fest! covers Levels 101–150 with indestructible hanging blockers, channel-drilled ice fortresses, and rotating layered slabs. Colony Flow! reaches Level 400 with staged multi-counter gates, 100+ cube endurance routes, and detailed pixel-art portraits.

  18. Rooms & Exits completes all 105 levels

    The escape-room guide now covers every room across all seven chapters, from the early slider panels and item chains to the Cabin in the Woods finale. Each level includes a written walkthrough, key puzzle guidance, and a matching video solution.

  19. Colony Flow! expands through level 350

    Fifty new late-game walkthroughs are now available for Levels 301–350. The expanded guide covers long reserve routes, locked stacks, and the final endurance boards, with written steps and matching video solutions for every level.

  20. Flower Forest completes 200, Colony Flow reaches 300, and strategy guides launch

    Flower Forest reaches its final tracked range with Levels 151–200. Colony Flow! hits full coverage at Level 300. A new blog section goes live with in-depth strategy articles for over 25 games covering scoring mechanics, common mistakes, and advanced techniques.

  21. Rooms & Exits and Mr Potato both launch with 50 levels

    Rooms & Exits debuts covering Chapters 1–3 with room layouts, item chains, and puzzle solutions. Mr Potato: Puzzle Master launches with 50 verified walkthroughs for its side-view platform puzzles across jumps, deceptive doors, balloons, and hazard traversal.

  22. Colony Flow hits 200 as Sand Shape reaches 150

    Colony Flow! extends through Level 200 with tap-order guides and buffer management tips. Sand Shape reaches Level 150 with cleaner related-level navigation across the full published range.

  23. Sand Shape joins as Colony Flow reaches 150

    Sand Shape launches with 50 walkthroughs for its geometric logic puzzles. Colony Flow! extends through Level 150 with a full rewrite so every guide matches how the game really plays: worker ants clear the board down to empty.

  24. Colony Flow hits 100 as Brain Puzzle 3 completes all 136 levels

    Colony Flow! covers the full first 100 levels. Brain Puzzle 3: Crazy Mind reaches the ending with its final disguise scenes, dating traps, haunted stairwells, and other absurd puzzle setups.

  25. Colony Flow arrives as Flower Forest reaches 150

    Colony Flow! launches with 50 ant-routing walkthroughs. Flower Forest reaches its full tracked range through Level 150 with rewritten late-game walkthroughs and corrected answer sets.

  26. Flower Forest joins the LevelSolve lineup

    A new picture-and-letter puzzle hub is live with written help for the first 50 levels.

  27. Brain Puzzle 3: Crazy Mind arrives with 100 levels of coverage

    The new game hub launches with full early-game walkthrough support for its absurd scenario puzzles.

June 2026 23 update days
  1. Game Is Hard and Bubble Word Jam go live

    Two more puzzle hubs launch with early-level walkthrough coverage and hub pages for new players.

  2. Cookingdom launches on LevelSolve

    Recipe-assembly walkthroughs are now live for the first 50 levels.

  3. Car Sort reaches level 200

    Parking-relay coverage pushes deeper into the midgame with another 50 levels.

  4. One new hub lands while Beads Out expands

    Yarn Fever launches with its first 50 levels, and Beads Out adds another range to reach level 200.

  5. Car Sort launches, Beads Out grows, and site branding gets cleaned up

    The day mixes visible product polish with another new puzzle hub and a deeper Beads Out range.

  6. Wool Crush launches and Magic Sort jumps to level 400

    One of the bigger June content drops adds a new hub and a major late-game range expansion.

  7. Two existing guides step deeper into the late game

    Meowdoku doubles to 200 levels, and Magic Sort reaches level 200.

  8. Block Out and Magic Sort both add another range

    Two active hubs each pick up 50 more covered levels in a same-day release.

  9. Profile Perfect reaches level 100

    The deduction-puzzle library crosses into triple-digit coverage.

  10. Jewel Coloring expands to level 250

    Another large batch of gem-sorting boards is now covered.

  11. Jewel Coloring and Block Out both move forward

    The day adds another 50 levels to each guide, keeping both hubs on a steady release cadence.

  12. Bus Traffic Fever! reaches level 283

    The traffic-routing guide pushes well past its prior 250-level mark.

  13. Block Out launches as Jewel Coloring expands

    A new slide-and-sort hub goes live, and Jewel Coloring reaches level 100.

  14. Beads Out debuts strong while Profile Perfect joins the lineup

    Beads Out launches and immediately stretches to level 100, and Profile Perfect gets its first hub.

  15. Meowdoku expands as Bus Traffic Fever! gets renamed

    One guide reaches level 100, while the bus game moves fully onto its new public name and path.

  16. Meowdoku launches while Brain Test 5 grows

    The cat-logic hub goes live and Brain Test 5 extends to 100 covered levels.

  17. Magic Sort launches on LevelSolve

    Potion-sorting walkthroughs arrive with coverage for the first 50 levels.

  18. Bus Rush Fever! reaches level 250

    The bus-routing guide keeps expanding ahead of its later public rename.

May 2026 7 update days
  1. Bus Rush Fever! reaches level 200

    Another 50 traffic-routing boards are now covered.

  2. Bus Rush Fever! grows while Brain Test 5 joins the site

    One guide reaches level 150, and a new Unico Studio puzzle hub launches with early-level help.

  3. Bus Rush Fever! expands to level 100

    The original launch week continues with another 50 covered levels.

  4. Bus Rush Fever! arrives as discovery gets a boost

    A new game hub launches, and fresh guide pages are set up to appear in search faster.

  5. LevelSolve launches with a cleaner first-run experience

    The public launch ships with four game hubs plus early navigation, sharing, and download-page polish.

  6. The first LevelSolve game hubs go live

    Nut Sort and Tricky Story establish the initial multi-game structure for the site.