Beads Out level guide
Beads Out Level 172 Walkthrough
Beads Out Level 172 is a tall U-track over a flat oval donut ring with a hollow center, a `+2` Speed Boost neck, a 4-slot yellow-on-white queue row, a red `3` curtained chamber, and a 3-row cube storage grid. Thin both prongs first, walk the donut's seven segments through the neck, let the queue trigger the chamber open, and only then sweep the storage grid.
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How to Solve Beads Out Level 172 — Full Solution
- Clear the purple-red-pink-orange left prong and the blue-red-green-cyan right prong of the U-track while the donut, queue row, red `3` curtain, and 3-row cube storage stay closed.
- Unwind the donut's pink-red-green-cyan-blue-yellow-orange sweep so the first two groups drop through the neck into the queue row, lighting the yellow and 100% slots without touching the chamber.
- Let the third donut group land in the queue and trigger the red chamber from `3` to `2`, keeping the face-icon white cubes in the storage grid sealed.
- Feed the fourth and fifth donut groups so the queue triggers the chamber from `2` to `1` and then bursts the curtain open on its third fill.
- Spend the released storage cubes — gray, yellow, pink, orange, blue, brown, and the two face-icon whites — into the now-open column once the curtain has cleared.
- Finish with the queue's tail (gray, green, brown) once the donut and the storage grid are both empty.
Colors in this level:
Purple, Red, Pink, Orange, Blue, Green, Cyan, Yellow, Gray, Brown, White
Common Mistakes to Avoid
- Stripping the right prong before the left prong has finished, which lets the donut dump its blue-red-green-cyan block into the queue before the chamber is ready and stalls the curtain on `2`.
- Spending the face-icon white cubes from the storage grid before the red `3` chamber has burst, which leaves the lower brown and white stacks with no column to exit through.
Quick Tips for Beads Out Level 172 (spoiler-free)
- If the red `3` chamber is still reading `1` while the donut has already drained to a single yellow and orange segment, the U-track prongs were stripped in the wrong order and the cube storage grid will trap the face-icon whites.
- With 11 colors in play, clear the pair with the fewest blockers first so the board opens up instead of tightening.
- Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
Board notes 5 details
- Layout
- The shell is an elongated U-track (horseshoe ∩) with a purple-red-pink-orange left prong and a blue-red-green-cyan right prong over a flat oval donut ring with a hollow center. The donut carries a long pink-red-green-cyan-blue-yellow-orange sweep, and a `+2` Speed Boost label sits on the right side of the narrow neck. The reserve holds a 4-slot yellow-on-white queue row, a red curtained chamber stamped `3` with two star icons, and a 3-row cube storage grid (gray, yellow, pink / orange, blue, white with face icon / brown, white with face icon) wrapping around the chamber.
- Goal
- Drain both prongs of the U-track through the neck into the donut, then let the donut's bottom segment exit into the queue row so the red `3` chamber counts down and bursts open before the 3-row storage grid is touched.
- Opening
- Clear the purple-red-pink-orange left prong and the blue-red-green-cyan right prong, then unwind the donut's pink-red-green-cyan-blue-yellow-orange sweep one segment at a time while the queue row, the red `3` curtain, and the face-icon white cubes in the storage grid stay closed.
- Danger Zone
- The narrow neck, the queue row, and the red `3` curtain all share the same single vertical column, so the late brown and white face-icon cubes pile up under the still-closed curtain if the donut empties before the queue has triggered the chamber three times.
- Mechanics
- Level 172 is a U-track + donut + 3-step curtain + queue-row board, where the `+2` Speed Boost on the neck lets each queue fill count as one full chamber step and the donut's hollow center forces beads to exit only through the bottom segment into the queue.
Frequently Asked Questions
When does the red `3` chamber open in Beads Out Level 172?
After the queue row has triggered it three times, with the first two donut groups lighting the yellow and 100% slots, the third group stepping the curtain from `3` to `2`, and the fourth and fifth groups bursting it from `2` to `1` and open.
Why does the U-track have to be thinned before the donut starts dumping in Level 172?
Because the narrow neck, the queue row, and the red `3` curtain share the same single vertical column, and the donut's hollow center forces every bead through the bottom segment, so any un-thinned prong color that lands in the queue before the chamber is ready will trap the late face-icon whites.