Beads Out level guide

Beads Out Level 486 Walkthrough

expert 13 colors

Level 486 starts with navy preloaded. Real receiver completions change its white counter 4 to 3 to 2 to 1 to clear, open copper curtain sections, and move released boxes along persistent bottom and right chevron tracks.

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How to Solve Beads Out Level 486 — Full Solution

  1. Keep navy preloaded and select orange and green for the first matching oval bands.
  2. After the first departure, add the next exposed white or red match.
  3. Use the first qualifying completion to change the white counter from 4 to 3 and open a copper curtain section.
  4. Process the revealed box on its matching band and let the adjacent queue move forward.
  5. Use the next counter-driving completion to change 3 to 2 and reveal another covered position.
  6. Follow the newly moved box along the persistent bottom chevron track.
  7. Complete the next match to change the white counter from 2 to 1, keeping room for the final curtain-side movement.
  8. Use the following counter-driving completion to clear white 1 and open the remaining right-side route.
  9. Process pink, purple, cyan, blue, yellow, olive, and brown as they advance onto the vertical track.
  10. Keep one slot free through each mystery feeder reveal.
  11. Clear the last track and feeder-tail boxes until `Congrats` appears.

Colors in this level:

Navy, Orange, Green, White, Red, Purple, Pink, Cyan, Blue, Yellow, Olive, Brown, Dark-green

Common Mistakes to Avoid

  • Calling the white 4 counter an active receiver.
  • Describing either chevron track as a retracting barrier.
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Quick Tips for Beads Out Level 486 (quick clues)

  • Count navy as occupied from the opening frame.
  • Track the white counter as 4, 3, 2, 1, then clear.
  • Follow boxes moving over the chevrons instead of waiting for the tracks to vanish.
Board notes 5 details
Layout
Mystery feeders enter a nested oval. Navy preloads one slot above copper curtain pieces, a white 4 counter, and fixed bottom/right chevron tracks.
Goal
Preserve the preload, clear the white counter, follow each curtain reveal, and process boxes moved along both tracks.
Opening
Keep navy active, then add orange and green; use the next white or red match only after a departure.
Danger Zone
The white 4 is not a receiver, and the chevrons do not retract; early pink or cyan can block a newly moved box.
Mechanics
Completions drive the counter 4 to 3 to 2 to 1 to clear, uncover copper-curtained positions, and advance their queues on fixed tracks.

Frequently Asked Questions

  • How does the white counter clear in Level 486?

    Receiver completions change it from 4 to 3 to 2 to 1 and then clear it, opening covered reserve positions.

  • What do the chevrons do?

    They stay visible as tracks while released reserve boxes move along the bottom and right sides.

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