Beads Out level guide
Beads Out Level 486 Walkthrough
Level 486 starts with navy preloaded. Real receiver completions change its white counter 4 to 3 to 2 to 1 to clear, open copper curtain sections, and move released boxes along persistent bottom and right chevron tracks.
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How to Solve Beads Out Level 486 — Full Solution
- Keep navy preloaded and select orange and green for the first matching oval bands.
- After the first departure, add the next exposed white or red match.
- Use the first qualifying completion to change the white counter from 4 to 3 and open a copper curtain section.
- Process the revealed box on its matching band and let the adjacent queue move forward.
- Use the next counter-driving completion to change 3 to 2 and reveal another covered position.
- Follow the newly moved box along the persistent bottom chevron track.
- Complete the next match to change the white counter from 2 to 1, keeping room for the final curtain-side movement.
- Use the following counter-driving completion to clear white 1 and open the remaining right-side route.
- Process pink, purple, cyan, blue, yellow, olive, and brown as they advance onto the vertical track.
- Keep one slot free through each mystery feeder reveal.
- Clear the last track and feeder-tail boxes until `Congrats` appears.
Colors in this level:
Navy, Orange, Green, White, Red, Purple, Pink, Cyan, Blue, Yellow, Olive, Brown, Dark-green
Common Mistakes to Avoid
- Calling the white 4 counter an active receiver.
- Describing either chevron track as a retracting barrier.
Quick Tips for Beads Out Level 486 (quick clues)
- Count navy as occupied from the opening frame.
- Track the white counter as 4, 3, 2, 1, then clear.
- Follow boxes moving over the chevrons instead of waiting for the tracks to vanish.
Board notes 5 details
- Layout
- Mystery feeders enter a nested oval. Navy preloads one slot above copper curtain pieces, a white 4 counter, and fixed bottom/right chevron tracks.
- Goal
- Preserve the preload, clear the white counter, follow each curtain reveal, and process boxes moved along both tracks.
- Opening
- Keep navy active, then add orange and green; use the next white or red match only after a departure.
- Danger Zone
- The white 4 is not a receiver, and the chevrons do not retract; early pink or cyan can block a newly moved box.
- Mechanics
- Completions drive the counter 4 to 3 to 2 to 1 to clear, uncover copper-curtained positions, and advance their queues on fixed tracks.
Frequently Asked Questions
How does the white counter clear in Level 486?
Receiver completions change it from 4 to 3 to 2 to 1 and then clear it, opening covered reserve positions.
What do the chevrons do?
They stay visible as tracks while released reserve boxes move along the bottom and right sides.