Brain Puzzle: Tricky Quest level guide
Brain Puzzle: Tricky Quest Level 14 Walkthrough
Restore each abnormal animal on the zookeeper's display with a literal fix, from milk for the hen and a pump for the horse to a spring that lets the final rabbit jump.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Brain Puzzle: Tricky Quest Level 14 — Full Solution
- Drag the milk bottle to the hen so it lays eggs between itself and the chicks.
- Connect the red pump to the short-legged horse and inflate it to normal height.
- Tap the bat so it stops copying the Batman pose and hangs asleep.
- Pour the pink watering can over the lion's petal mane so it blooms into a wreath for the lioness.
- Draw a banana on the white board beside the monkey to reveal what it is thinking about.
- Transform the shivering brown bear into a polar bear that can tolerate the snow.
- Give the one-toothed squirrel the spare tooth so it can crack its nut.
- Remove the zookeeper's blue overalls and place them over the mermaid, revealing his disguised colleague.
- Pull the spring from the stool and attach it beneath the rabbit's feet so it jumps and completes the level.
Common Mistakes to Avoid
- Stopping after the horse because the display immediately changes to another animal.
- Giving the watering can to the lioness instead of blooming the lion's petal mane.
- Moving the whole stool when the final rabbit needs only the spring inside it.
Quick Tips for Brain Puzzle: Tricky Quest Level 14 (spoiler-free)
- Read the zookeeper's caption; it describes the abnormal feature.
- Water the lion's flower-like mane instead of tapping the lioness.
- Keep the stool's spring for the last rabbit screen.
Board notes 5 details
- Layout
- A zookeeper faces a large display cycling through a hen, horse, bat, lions, monkey, bear, squirrel, mermaid, and rabbit. Milk, pump, watering can, drawing surface, clothing, stool, and spring appear below.
- Goal
- Correct every animal scene in sequence until the spring-powered rabbit jumps and the display reports all animals normal.
- Opening
- Give milk to the hen so eggs appear, then connect the red pump to the compressed horse and inflate its legs.
- Danger Zone
- Each corrected picture advances to another independent puzzle. The mermaid reveal is not the end; the grounded rabbit is the final gate.
- Mechanics
- Literal visual-transformation gauntlet using a different foreground prop or gesture on every display.
Frequently Asked Questions
How do I fix the horse in Level 14?
Connect the red floor pump to the compressed horse and inflate it until its legs reach normal height.
What should I draw for the monkey?
Draw a banana on the white board; the picture reveals its food thought.
How do I make the rabbit move?
Take the spring from the stool and attach it to the rabbit's feet so it can jump.