Brain Puzzle: Tricky Quest level guide

Brain Puzzle: Tricky Quest Level 14 Walkthrough

hard

Restore each abnormal animal on the zookeeper's display with a literal fix, from milk for the hen and a pump for the horse to a spring that lets the final rabbit jump.

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How to Solve Brain Puzzle: Tricky Quest Level 14 — Full Solution

  1. Drag the milk bottle to the hen so it lays eggs between itself and the chicks.
  2. Connect the red pump to the short-legged horse and inflate it to normal height.
  3. Tap the bat so it stops copying the Batman pose and hangs asleep.
  4. Pour the pink watering can over the lion's petal mane so it blooms into a wreath for the lioness.
  5. Draw a banana on the white board beside the monkey to reveal what it is thinking about.
  6. Transform the shivering brown bear into a polar bear that can tolerate the snow.
  7. Give the one-toothed squirrel the spare tooth so it can crack its nut.
  8. Remove the zookeeper's blue overalls and place them over the mermaid, revealing his disguised colleague.
  9. Pull the spring from the stool and attach it beneath the rabbit's feet so it jumps and completes the level.

Common Mistakes to Avoid

  • Stopping after the horse because the display immediately changes to another animal.
  • Giving the watering can to the lioness instead of blooming the lion's petal mane.
  • Moving the whole stool when the final rabbit needs only the spring inside it.
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Quick Tips for Brain Puzzle: Tricky Quest Level 14 (spoiler-free)

  • Read the zookeeper's caption; it describes the abnormal feature.
  • Water the lion's flower-like mane instead of tapping the lioness.
  • Keep the stool's spring for the last rabbit screen.
Board notes 5 details
Layout
A zookeeper faces a large display cycling through a hen, horse, bat, lions, monkey, bear, squirrel, mermaid, and rabbit. Milk, pump, watering can, drawing surface, clothing, stool, and spring appear below.
Goal
Correct every animal scene in sequence until the spring-powered rabbit jumps and the display reports all animals normal.
Opening
Give milk to the hen so eggs appear, then connect the red pump to the compressed horse and inflate its legs.
Danger Zone
Each corrected picture advances to another independent puzzle. The mermaid reveal is not the end; the grounded rabbit is the final gate.
Mechanics
Literal visual-transformation gauntlet using a different foreground prop or gesture on every display.

Frequently Asked Questions

  • How do I fix the horse in Level 14?

    Connect the red floor pump to the compressed horse and inflate it until its legs reach normal height.

  • What should I draw for the monkey?

    Draw a banana on the white board; the picture reveals its food thought.

  • How do I make the rabbit move?

    Take the spring from the stool and attach it to the rabbit's feet so it can jump.

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