Brain Puzzle: Tricky Quest level guide

Brain Puzzle: Tricky Quest Level 159 Walkthrough

hard

Add pullers and a sack-mounted rocket, then reuse the clock on both the snowy track and husky before recruiting the thief's snowmobile to reach 1200 km/s.

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How to Solve Brain Puzzle: Tricky Quest Level 159 — Full Solution

  1. Move the husky from the sleigh to the pulling line to reach 200 km/s.
  2. Move Santa down to help pull and reach 300 km/s.
  3. Drag the red-and-green striped rocket from the top of the gift sack to the rear of the sleigh for 400 km/s.
  4. Pour oil on the sled blades for 500 km/s.
  5. Drag the white-faced clock across the snowy track to rewind it to blue ice and reach 600 km/s.
  6. Add the carrot to the fishing rod and use the lure ahead of the team to reach 700 km/s.
  7. Remove the heavy bells from the sleigh for 800 km/s.
  8. Use the magic wand on the old sleigh to create a lighter red sleigh for 900 km/s.
  9. Drag the reindeer upward so it flies and reaches 1000 km/s.
  10. Drag the same clock onto the husky to reveal that it is the wolf Santa raised and reach 1100 km/s.
  11. Attach the gift thief's snowmobile to the team for the final 1200 km/s.

Common Mistakes to Avoid

  • Leaving the bells on the sleigh
  • Trying to lure the team before attaching the carrot
  • Forgetting to reuse the clock on the husky
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Quick Tips for Brain Puzzle: Tricky Quest Level 159 (spoiler-free)

  • Check the speed counter after every boost
  • Reuse the clock on both the track and husky
  • Remove weight before upgrading the sleigh
Board notes 5 details
Layout
Santa's sleigh crosses a snowy mountain with a reindeer, husky, oil, bells, a magic wand, a white-faced clock, a carrot fishing lure, and a striped rocket protruding from the gift sack.
Goal
Raise the visible speed counter from 100 to 1200 km/s and catch the gift thief.
Opening
Put the husky on the pulling line, make Santa help pull, move the striped rocket from the gift sack to the rear of the sleigh, and oil the sled blades.
Danger Zone
Every action advances only one speed stage; the clock must first rewind the track to ice and later be reused on the husky.
Mechanics
Each valid transformation or character movement adds a fixed speed increase, while the same clock controls both the 600 and 1100 km/s stages.

Frequently Asked Questions

  • How do I expose the ice track?

    Drag the white-faced clock across the snow to rewind the track into blue ice and reach 600 km/s.

  • How do I make the lighter red sleigh?

    Remove the heavy bells, then use the magic wand on the old sleigh.

  • What provides the final speed boost?

    Attach the gift thief's snowmobile to the pulling team after reaching 1100 km/s.

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