Brain Test 4 level guide

Brain Test 4 Level 218 Walkthrough

medium 7 colors

Brain Test 4 Level 218 draws a curved route from Judy into the open right side, around the two men, and back left to Gymmy.

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How to Solve Brain Test 4 Level 218 — Full Solution

  1. Press and hold Judy at her starting position near the bottom.
  2. Drag into the clear space immediately to her right.
  3. Continue upward while keeping the route away from the man on the right.
  4. Curve left across the open upper area, staying above the lower-left man.
  5. Bring the route onto Gymmy at the upper curb and release.
  6. Judy follows the path around both men and reaches Gymmy for the green check.

Colors in this level:

Gray, Purple, Blue, Black, Green, White, Beige

Common Mistakes to Avoid

  • Drawing a straight line upward through the people standing between Judy and Gymmy.
  • Releasing before the traced path reaches Gymmy.
  • Pressing the WALK button without first plotting a safe route.
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Quick Tips for Brain Test 4 Level 218 (quick clues)

  • Start the route on Judy and keep holding.
  • Go right first, then curve upward and left.
  • End the trace directly on Gymmy.
Board notes 5 details
Layout
Judy starts near the lower edge of a gray open area, Gymmy waits at the upper curb, and two stationary men block a direct route between them.
Goal
Plot a safe route that carries Judy around both men and ends at Gymmy.
Opening
Press Judy and begin tracing toward the open space on her right rather than drawing straight upward.
Danger Zone
A direct line to Gymmy intersects the two men, while the visible WALK button does not create the required safe route.
Mechanics
A continuous drag records a path; after release, Judy automatically walks along the traced curve.

Frequently Asked Questions

  • How do I move Judy in Brain Test 4 Level 218?

    Press Judy and draw one continuous path that ends on Gymmy; she walks it after you release.

  • Which direction should the path begin?

    Move right into open space first, then curve upward and left toward Gymmy.

  • Do I need the WALK button?

    No. The successful walkthrough uses a continuous route drawn directly from Judy to Gymmy.

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