Bubble Match level guide
Bubble Match Level 167 Walkthrough
Build glasses children and both black-animal families before their labels, while preserving hat, wing, beard, couple, devil, drink-holder, and king partials for the interleaved finish.
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How to Solve Bubble Match Level 167 — Full Solution
- Merge one glasses-wearing vampire child -> another and add the third child. In parallel merge bat -> black butterfly and winged black beast -> raven; keep those flying-animal pairs separate from the black cat.
- Merge red bottle -> red tumbler, red can -> that pair, and wine glass -> that triple. Red Drinks clears first; Move 48 visibly shows +1 before becoming Move 49 at 1/13.
- Merge the remaining blond glasses child -> the prepared red-haired, dark-haired, and black-haired glasses-child triple. Vampire Kids with Glasses clears at 2/13; preserve the three-member hatted-goth partial.
- Merge the purple-hat goth -> the black wide-brim, blond brimmed, and dark cowboy-hat goth triple. Goths in Hats clears at 3/13 while wing, beard, animal, and later portrait partials remain.
- Join the black-, white-, red-, and gray-wing portraits for Vampires with Wings at 4/13. Add the long-haired bearded gothic -> the short-haired, double-bun, and cowboy-hat bearded triple for Bearded Gothics at 5/13.
- Merge bat/butterfly pair -> winged-beast/raven pair for Black Animals That Can Fly at 6/13. Separately merge black cat -> black dog, add black horse, then black wolf for Black Animals at 7/13.
- Merge red-haired dreadlocked vampire couple -> dark-haired couple and add the blond couple. Married Vampires with Dreadlocks clears at 8/13; retain the vampire-hat and devil partials.
- Merge pale top-hat vampire -> red-haired black-hat vampire, add the snarling cowboy-hat vampire, then the gray brimmed-hat vampire. Vampires with Hats clears at 9/13; visible Move 18 +1 becomes Move 19.
- Merge red-haired glasses-and-hat devil -> red glasses devil in black hat, add the red-cap glasses devil, then the gray-bearded horned glasses devil in a black hat. Devils with Glasses & Hats clears at 10/13.
- Merge the pink-jacket horned devil, glowing-eyed cowboy devil, red glasses devil, and gray-haired horned red devil. Red Devils clears at 11/13 with Move 15 shown.
- Without another drag, the prepared pale wine-glass, black-bob red-cup, and gray-haired wine-glass vampires settle as Vampires with Red Drinks at 12/13; the silver-, purple-, and gold-crown portraits settle as Vampire Kings at 13/13 with Move 14 before the empty board, confetti, and WELL DONE.
Colors in this level:
Red, Black
Common Mistakes to Avoid
- Mixing red drink props with vampire portraits breaks two distinct groups.
- Combining every black animal ignores the accepted flying-versus-ground split.
- Treating the last two labels as new manual merges contradicts the prepared end queue.
Quick Tips for Bubble Match Level 167 (quick clues)
- Read the full modifier set on every portrait, not just hat, red, or black.
- Carry the two flying-animal pairs until they can merge together.
- Prepare drink holders and crowned vampires before the final Red Devils clear.
Board notes 5 details
- Layout
- Move 60 and 0/13 open on loose red drink props, glasses-wearing vampire children, hatted goths and vampires, winged and bearded portraits, two black-animal families, devils, drink holders, and kings. Each clear drops hidden members into the same partitions.
- Goal
- Clear Red Drinks; Vampire Kids with Glasses; Goths in Hats; Vampires with Wings; Bearded Gothics; Black Animals That Can Fly; Black Animals; Married Vampires with Dreadlocks; Vampires with Hats; Devils with Glasses & Hats; Red Devils; Vampires with Red Drinks; and Vampire Kings.
- Opening
- Start glasses-wearing vampire children first, then carry bat/butterfly and winged-beast/raven pairs while preparing bottle/tumbler/can before the wine glass completes Red Drinks.
- Danger Zone
- Red props never join drink-holding vampires. Bat, butterfly, raven, and winged beast are flying black animals; cat, dog, horse, and wolf are the ground-animal partition.
- Mechanics
- Partials remain live across many labels. Visible rewards change Move 48 to 49 after Red Drinks and Move 18 to 19 after Vampires with Hats; the final drink-holder and king groups are already prepared and settle after Red Devils.
Frequently Asked Questions
Which +1 rewards are visible in Level 167?
The recording clearly shows Move 48 +1 becoming 49 after Red Drinks and Move 18 +1 becoming 19 after Vampires with Hats.
Which groups settle automatically at the end?
After Red Devils clears manually, the already prepared Vampires with Red Drinks and Vampire Kings groups resolve in sequence without another source-to-target merge.
How is Level 167 completion confirmed?
Vampire Kings reaches 13/13 with Move 14, then the board empties before confetti and WELL DONE.