Bubble Match level guide
Bubble Match Level 205 Walkthrough
Separate thirteen police, prisoner, explorer, witch, miner, vampire, zombie, and station-item groups by role plus beard, cuffs, glasses, hats, lanterns, and sunglasses.
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How to Solve Bubble Match Level 205 — Full Solution
- Merge white-bearded older prisoner -> long-haired brown-bearded prisoner; this beard pair is visible at Move 59.
- Merge short dark-bearded prisoner -> staged beard pair at Move 58 and park that trio.
- Merge gray-haired bespectacled prisoner -> blond bespectacled prisoner; this separate glasses pair is visible at Move 56.
- Merge curly-haired bespectacled prisoner -> staged glasses pair at Move 55, leaving beard and glasses trios active together.
- Merge goateed prisoner -> staged beard trio. Prisoners with Beards labels at Move 46 and advances to 1/13.
- Merge bald cuffed prisoner -> dark-haired cuffed prisoner, gray-haired cuffed prisoner -> woman prisoner with cuffs, then merge the pairs. Prisoners with Handcuffs labels at Move 40 and advances to 2/13.
- Merge tan-hat lantern explorer -> blue-hat lantern explorer, brown-hat explorer -> gray-hat explorer, then merge the pairs. Explorers with Lanterns labels at Move 39 and advances to 3/13.
- Merge dark-uniform mustached cop -> blue-uniform mustached cop, peaked-cap mustached cop -> round-cap mustached cop, then merge the pairs. Stache Cops labels at Move 33 and advances to 4/13.
- Merge dark-haired bespectacled prisoner -> staged prisoner-glasses trio. Prisoners with Glasses labels at Move 32 and advances to 5/13.
- Merge white-cap officer with glasses -> black-cap officer with glasses, blue-cap officer with glasses -> gold-badge officer with glasses, then merge the pairs. Police with Hats and Glasses labels at Move 30 and advances to 6/13.
- Merge black-hat lantern witch -> purple-hat lantern witch, red-hat lantern witch -> brown-hat lantern witch, then merge the pairs. Witches with Lanterns labels at Move 28 and advances to 7/13.
- Merge yellow-helmet miner with glasses -> orange-helmet miner with glasses, gray-helmet miner with glasses -> brown-helmet miner with glasses, then merge the pairs. Miners with Glasses labels at Move 27 and advances to 8/13.
- Merge blond pale woman with glasses and white wish lantern -> red-haired pale boy with round glasses and white lantern. Merge black-haired pale woman with cat-eye glasses and brown lantern -> black-haired pale man with round glasses, black vest, and white lantern; join the pairs. Vampires & Glasses & Wish Lanterns labels at Move 25 and advances to 9/13.
- Merge gray-haired green zombie in a plaid shirt -> black-haired green zombie in a vest, then curly-haired green zombie in a dark jacket -> that pair and gray-haired green zombie with round glasses -> that trio. Zombies with Lanterns labels at Move 21 and advances to 10/13.
- Merge jail bars -> cell door, handcuff icon -> police car, then merge the two icon pairs. Police Station Items labels at Move 19 and advances to 11/13.
- Merge black-hat witch in sunglasses -> purple-hat witch in sunglasses, red-hat witch in sunglasses -> brown-hat witch in sunglasses, then merge the pairs. Witches with Sunglasses labels at Move 17 and advances to 12/13.
- Merge bald cuffed officer -> dark-haired cuffed officer, blond cuffed officer -> bearded cuffed officer, then merge the pairs. Police with Handcuffs labels at Move 16 and reaches 13/13 before the empty board, confetti, and WELL DONE.
Colors in this level:
Orange, Blue
Common Mistakes to Avoid
- Grouping all glasses together mixes five role-specific labels.
- Combining a cuffed prisoner with a cuffed police officer breaks both handcuff categories.
- Sending a lantern witch into Explorers with Lanterns ignores the role predicate.
Quick Tips for Bubble Match Level 205 (quick clues)
- Classify every portrait by role before checking glasses, cuffs, facial hair, and lanterns.
- Keep cuffed orange-uniform prisoners separate from cuffed police officers.
- Reserve the four non-character icons for Police Station Items.
Board notes 5 details
- Layout
- Move 60 and 0/13 open with fifty-two overlapping portraits and police-station icons arranged as thirteen four-member groups.
- Goal
- Clear the thirteen observed labels from Prisoners with Beards through Police with Handcuffs; the final police group reaches 13/13 at Move 16.
- Opening
- Build a bearded-prisoner pair and trio at Move 59 and 58, then build a separate prisoner-glasses pair and trio at Move 56 and 55.
- Danger Zone
- Glasses span prisoners, police, miners, witches, and four pale wish-lantern carriers; green lantern carriers belong to Zombies with Lanterns; handcuffs split prisoners from police.
- Mechanics
- The opening alternates beard and prisoner-glasses clusters instead of finishing one label in a block; visible +1 effects change the counter, so moves remains null.
Frequently Asked Questions
How many groups are in Level 205?
Thirteen groups of four, shown by the opening 0/13 HUD.
How do the glasses groups differ?
Role divides them into prisoners, police with hats, miners, witches in sunglasses, and four pale bespectacled wish-lantern carriers.
What finishes Level 205?
Police with Handcuffs reaches 13/13 at Move 16.