Bus Rush Fever! level guide
Bus Rush Fever! Level 146 Walkthrough
Bus Rush Fever! Level 146 is a wide scatter that runs longer than it looks. Clear one row or pocket fully, send only what the loop can seat, and step to the next, and the broad board comes apart without the slots clogging.
Board Notes
- Layout
- Level 146 opens as a wide scatter spread across the whole lot, with more buses than the quick boards. Green, purple, blue, red, orange, pink, and yellow buses sit in several loose rows and pockets, and the solve runs longer than the layout first suggests.
- Goal
- The real target is each row and pocket in turn over a longer solve. The board is broad rather than dense, so the work is draining one area fully before moving to the next.
- Opening
- The walkthrough clears the pocket whose colors already have passengers waiting, then steps to the next reachable area. It keeps the dispatch focused across the wide spread.
- Danger Zone
- The danger is scattering moves across the whole wide board. Touch every pocket a little and none drains, while the slots fill with a mix the loop cannot seat over a long run.
- Mechanics
- Level 146 is a wide longer scatter. Like the earlier broad fields, it rewards clearing one area at a time, but its length makes slot discipline matter even more.
Quick Tips for Bus Rush Fever! Level 146 (spoiler-free)
- In Level 146, the board is wide and the solve is long. Drain one area completely before the next and the slots never have a chance to jam.
- With 7 colors in play, clear the pair with the fewest blockers first so the board opens up instead of tightening.
- Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
How to Solve Bus Rush Fever! Level 146 — Full Solution
- Pick the pocket whose colors already have passengers waiting and clear it fully.
- Step to the next reachable area instead of opening several at once.
- Send only colors the loop can seat together so the slots stay clear.
- Keep one slot in reserve across the long, wide board.
- Finish the last scattered buses once the separate pockets have drained.
Colors in this level:
Blue, Green, Orange, Pink, Purple, Red, Yellow
Common Mistakes to Avoid
- Scattering moves across the whole wide board, so no pocket drains and the slots fill with a mix the loop cannot seat over the long run.
Frequently Asked Questions
Why does Bus Rush Fever! Level 146 run long for a scatter?
It is a wide field with more buses than the quick boards, spread into many rows and pockets. The length comes from clearing each area in turn rather than from a dense jam.
How do I keep the slots clear on Bus Rush Fever! Level 146?
Drain one pocket fully before the next and send only colors the loop can seat together. Keeping a slot in reserve stops a mismatched color from jamming the long board.