Car Sort level guide
Car Sort Level 513 Walkthrough
Car Sort Level 513 uses a tappable upper `3` queue to dispatch yellow, blue, then red through a fourteen-space hooked road while gray `2` and `4` completion shutters stage the adjacent rows.
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How to Solve Car Sort Level 513 — Full Solution
- Release the lower-left pale-cyan pair into its exposed lower-right receiver.
- Complete the open green and pale-purple rows below `12/14` occupancy.
- Route red and burgundy only after their short receiver rows become visible.
- Let receiver completions reduce the wide left `2` and right `4` shutters, routing each pale-cyan, white, yellow, and red row they expose before the next decrement.
- Fill the lower-right pink, green, yellow, and pale-purple rows so the hooked road is clear for the round queue.
- Tap the round `3` once to dispatch yellow; after it reaches the yellow receiver, the yellow/green gem panel opens and the queue shows blue with `2` remaining.
- Tap the queue again for blue only after the blue receiver is free; the display falls to `1` and exposes red.
- Dispatch the final red pair from the queue to open the red gem panel, then route the newly exposed purple, dark, and orange row.
- Clear the remaining cyan, green, red, blue, and purple receivers without refilling the central vertical.
- Finish the long lower-right rows and let the final orange traffic drain to zero.
Colors in this level:
Pale-cyan, Green, Pale-purple, Red, Burgundy, White, Yellow, Cyan, Pink, Blue, Orange, Dark, Purple
Common Mistakes to Avoid
- Tapping the round queue twice without first clearing its yellow or blue traffic from the central vertical.
- Treating a gem-marked lavender panel as an ordinary tappable car box.
- Releasing yellow into a `14/14` road before its receiver row is free.
Quick Tips for Car Sort Level 513 (quick clues)
- Clear one lower-right receiver row before every upper reveal.
- Keep the central vertical open below `12/14`.
- Do not tap the round `3` until yellow has a receiver; its first yellow release also opens the yellow/green gem panel.
Board notes 5 details
- Layout
- A lower-left portal climbs one central vertical toward a round dark `3` queue beside red- and yellow/green-gem panels; separate wide gray shutters begin at `2` on the left and `4` on the right.
- Goal
- Complete open lower rows to reduce the gray shutters, then tap the round queue in yellow-blue-red order so yellow opens the right gem panel and the final red dispatch opens the left gem panel.
- Opening
- Send lower-left pale cyan first, then clear open green and pale purple before introducing red traffic.
- Danger Zone
- Advancing another upper stage at `12/14` or `14/14` blocks the only central vertical with yellow or red traffic.
- Mechanics
- The dark rounded `3` is a tappable dispatch queue (`3→2→1`) that releases yellow, blue, and red; the wide gray `2` and `4` panels are completion-driven shutters and must not be tapped.
Frequently Asked Questions
What opens the two gem-marked panels?
The first yellow dispatch from the round queue opens the yellow/green panel; after blue, the queue's final red dispatch opens the red panel.
Is the dark upper `3` a completion counter?
No. It is tapped three times to release yellow, blue, and red; road occupancy is the separate `x/14` label, while the wide gray `2` and `4` shutters fall through receiver completions.
Which route is the main bottleneck?
The single central vertical between the lower-left portal, upper shutters, and lower-right receivers.