Car Sort level guide

Car Sort Level 513 Walkthrough

expert 13 colors

Car Sort Level 513 uses a tappable upper `3` queue to dispatch yellow, blue, then red through a fourteen-space hooked road while gray `2` and `4` completion shutters stage the adjacent rows.

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How to Solve Car Sort Level 513 — Full Solution

  1. Release the lower-left pale-cyan pair into its exposed lower-right receiver.
  2. Complete the open green and pale-purple rows below `12/14` occupancy.
  3. Route red and burgundy only after their short receiver rows become visible.
  4. Let receiver completions reduce the wide left `2` and right `4` shutters, routing each pale-cyan, white, yellow, and red row they expose before the next decrement.
  5. Fill the lower-right pink, green, yellow, and pale-purple rows so the hooked road is clear for the round queue.
  6. Tap the round `3` once to dispatch yellow; after it reaches the yellow receiver, the yellow/green gem panel opens and the queue shows blue with `2` remaining.
  7. Tap the queue again for blue only after the blue receiver is free; the display falls to `1` and exposes red.
  8. Dispatch the final red pair from the queue to open the red gem panel, then route the newly exposed purple, dark, and orange row.
  9. Clear the remaining cyan, green, red, blue, and purple receivers without refilling the central vertical.
  10. Finish the long lower-right rows and let the final orange traffic drain to zero.

Colors in this level:

Pale-cyan, Green, Pale-purple, Red, Burgundy, White, Yellow, Cyan, Pink, Blue, Orange, Dark, Purple

Common Mistakes to Avoid

  • Tapping the round queue twice without first clearing its yellow or blue traffic from the central vertical.
  • Treating a gem-marked lavender panel as an ordinary tappable car box.
  • Releasing yellow into a `14/14` road before its receiver row is free.
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Quick Tips for Car Sort Level 513 (quick clues)

  • Clear one lower-right receiver row before every upper reveal.
  • Keep the central vertical open below `12/14`.
  • Do not tap the round `3` until yellow has a receiver; its first yellow release also opens the yellow/green gem panel.
Board notes 5 details
Layout
A lower-left portal climbs one central vertical toward a round dark `3` queue beside red- and yellow/green-gem panels; separate wide gray shutters begin at `2` on the left and `4` on the right.
Goal
Complete open lower rows to reduce the gray shutters, then tap the round queue in yellow-blue-red order so yellow opens the right gem panel and the final red dispatch opens the left gem panel.
Opening
Send lower-left pale cyan first, then clear open green and pale purple before introducing red traffic.
Danger Zone
Advancing another upper stage at `12/14` or `14/14` blocks the only central vertical with yellow or red traffic.
Mechanics
The dark rounded `3` is a tappable dispatch queue (`3→2→1`) that releases yellow, blue, and red; the wide gray `2` and `4` panels are completion-driven shutters and must not be tapped.

Frequently Asked Questions

  • What opens the two gem-marked panels?

    The first yellow dispatch from the round queue opens the yellow/green panel; after blue, the queue's final red dispatch opens the red panel.

  • Is the dark upper `3` a completion counter?

    No. It is tapped three times to release yellow, blue, and red; road occupancy is the separate `x/14` label, while the wide gray `2` and `4` shutters fall through receiver completions.

  • Which route is the main bottleneck?

    The single central vertical between the lower-left portal, upper shutters, and lower-right receivers.

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