Cube Land Puzzle Game level guide

Cube Land Puzzle Level 461 Walkthrough

expert 11 colors

Peel the brown-haired voxel character through its pale face, gray-white frame, green and red layers, and the late pink, cream, and gray remnants revealed by rotation.

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How to Solve Cube Land Puzzle Game Level 461 — Full Solution

  1. Start with brown 20, brown 11, brown 47, and brown 78 on the hair and pale face while the fifth slot remains empty.
  2. Use green 38 on the exposed green face, then follow with dark-gray 80 and dark-gray 60 through the gray-white frame.
  3. Take red 24, pink 80, red 90, cream 60, and yellow 80 only when their matching surfaces are visible on the rotating character.
  4. Return to the brown 70 and brown 50 batches for brown cells on the side and rear, rather than opening a new color branch from the front view.
  5. Let dark-gray 76 and 60 drain with red 28 or cream 1 before selecting another queued color.
  6. Continue the green, red, yellow, cream, and brown batches through the compact multicolor frame, checking the relative rear and inner faces.
  7. Clear brown 19 and cream 17, then gray 6 with cream 50 and yellow 2 as the board becomes a sparse frame.
  8. Finish pink 13, cream 9, cream 5, and gray 14, then wait for the completion animation.

Colors in this level:

Brown, Cream, White, Gray, Dark-gray, Green, Red, Pink, Magenta, Yellow, Purple

Common Mistakes to Avoid

  • Assuming the first portrait face contains every target leaves gray and cream blocks on the rear.
  • Opening a fifth color before a relative-face target is exposed can strand a small magazine in the five-slot buffer.
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Quick Tips for Cube Land Puzzle Game Level 461 (quick clues)

  • Rotate after every outer-face drain.
  • Keep a slot for gray and cream remainders.
  • Treat the late pink 13 and cream-gray fragments as the real finish.
Board notes 5 details
Layout
A block-built brown-haired character has a pale face, gray-white head and body structure, green patches, and a pink lower layer; brown 20, 11, 47, and 78 are firing at the opening.
Goal
Clear the character shell across the current front, side, rear, top, and inner-core views, then remove the sparse gray, green, red, pink, cream, and yellow frame.
Opening
Keep the four opening brown magazines on the hair and face, then take green 38, dark-gray 80, dark-gray 60, and the visible red, pink, cream, and yellow surfaces as they rotate into view.
Danger Zone
Dark-gray 76 and 60 persist while green or red is added, and the late gray 6, cream 50, and yellow 2 combination can occupy the remaining recovery space.
Mechanics
The character is a rotating 3D voxel; screen-left, rear, top, and inner-core labels are relative to the current view, not fixed coordinates.

Frequently Asked Questions

  • What character model opens Level 461?

    A block-built brown-haired character with a pale face, gray-white structure, green patches, and a pink lower layer.

  • Which magazines start the level?

    Brown 20, brown 11, brown 47, and brown 78 are visibly firing at the opening, with the fifth holding slot empty.

  • What is the final tail?

    The sparse board finishes with pink 13, cream 9, cream 5, and gray 14 before the Well Done card.

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