Cube Land Puzzle Game level guide
Cube Land Puzzle Level 568 Walkthrough
Drain the dark-gray ship cabin and red rail, use the brown trim as the blue-hull handoff, and preserve room for the final blue mast fragments.
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How to Solve Cube Land Puzzle Game Level 568 — Full Solution
- Clear dark-gray 62 and 46, then take dark-gray 42, 26, and 50 from the turning cabin stack.
- Continue with dark-gray 22, 6, 30, and 49, then dark-gray 2, 10, and 29 with red 65; use dark-gray 38/9 with red 45 next.
- Take dark-gray 50/18/0 with red 25, then follow dark-gray 35/0/57 into red 5/37 and brown 42.
- Keep one of the five slots open while brown 2 and brown 50 repeat beside dark-gray 0; continue through dark-gray 27/7 and red 26/6.
- Rotate from brown 2/50 into cream 23/0 and blue 32, then cream 15/4 with blue 30/17; do not spend the last slot before the blue hull is visible.
- Clear the brown/red/green underside through brown 34/47 with red 31, brown 30/43 with red 31, and brown 12/25 with green 9 and red 47.
- Finish the brown/green handoff with brown 31/44/46, 30/43/26, 29/42/6, and brown 19/32 with green 22 and red 60, then brown 12/25 with green 9 and red 42.
- Take blue 58/38/18 with brown 3/0 and green 0, then drain blue 54/21/25/44/50 and blue 24/0/0/14/26; confirm the Level 568 Well Done finale.
Colors in this level:
Dark-gray, White, Brown, Red, Cream, Blue, Green, Pale
Common Mistakes to Avoid
- Stopping after the cabin clears leaves the red rail, brown trim, and blue hull active.
- Filling all five slots during the brown 2/50 repeat prevents the cream-to-blue handoff and traps the final blue group.
Quick Tips for Cube Land Puzzle Game Level 568 (quick clues)
- Drain the dark-gray cabin before chasing the red rail.
- Keep a five-slot buffer while brown 2/50 hands off to cream and blue.
- Follow the blue numbered hull after the ship turns horizontal.
Board notes 5 details
- Layout
- A ship-like voxel hull opens with a dark-gray and white cabin, brown trim, red rail, and later blue hull with a narrow green underside.
- Goal
- Clear the cabin, red rail, and brown trim, then rotate through the cream and blue deck until the blue hull and mast fragments collapse.
- Opening
- The first face shows dark-gray 62/46, 42/26/50, 22/6/30/49, then red 65, dark-gray 2/10/29 with red 45, and dark-gray 50/18/0 with red 25.
- Danger Zone
- Brown 2/50 repeats beside dark-gray 0 before cream and blue arrive; the late tray narrows through brown 19/32 with green 22 and red 60, then blue 54/21/25/44/50.
- Mechanics
- The ship changes from a tall cabin view to a horizontal underside and then a blue-only hull, so the visible red rail, brown trim, green underside, and blue mast determine each rotation.
Frequently Asked Questions
What does Level 568 look like at the start?
A ship-like voxel hull opens with a dark-gray and white cabin, brown trim, red rail, and later blue hull with a….
Why does brown 2 create five-slot pressure?
Brown 2/50 repeats beside dark-gray 0 before cream and blue arrive; the late tray narrows through brown 19/32 with green 22 and red 60, then blue 54/21/25/44/50.
Why is it wrong to stop after the cabin clears?
The red rail, brown trim, and blue hull remain active after that point.