Cube Land Puzzle Game level guide
Cube Land Puzzle Game Level 6 Walkthrough
Dismantle the voxel bee by opening orange 90 -> yellow 65 -> black 60, adding blue only when a wing turns broadside, and saving room for the five-color core cleanup.
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How to Solve Cube Land Puzzle Game Level 6 — Full Solution
- Tap orange 90, yellow 65, and black 60 in order to remove the yellow front, exposed accents, and first black underside.
- Select blue 80 when the first wing rotates broadside, then orange 88 for the newly visible yellow flank; wait for the early orange and black magazines to empty.
- Continue in the observed middle order with black 75, blue 75, black 80, and the next blue 75 as the bee alternates between face, rear wing, and underside.
- Fire yellow 56 after the blue slab thins, then use blue 72 on the opposite wing to expose the red eye bands and central body.
- Launch the final black 60, yellow 56, blue 72, red 64, and orange 85 group once every matching core color is visible.
- Wait while black and yellow reach zero, then blue and red; orange removes the last body fragment and triggers confetti.
Colors in this level:
Orange, Yellow, Black, Blue, Red
Common Mistakes to Avoid
- Do not tap a blue magazine while both wings are edge-on; it will retain most of its count in a holding slot.
- Do not fill the last open slot while yellow and black are paused on hidden faces.
- Do not call the board finished when the wings disappear; red and orange core cubes remain.
Quick Tips for Cube Land Puzzle Game Level 6 (spoiler-free)
- Use each broadside wing rotation as the signal for the next blue magazine.
- Let the first orange and black magazines hit zero before adding another buried color.
- Keep capacity for the final black, yellow, blue, red, and orange fan-out.
Board notes 5 details
- Layout
- A yellow-and-black bee faces left with red eye bands, black legs and antennae, and two large blue wings. Five slots start empty; black 60, blue 80, and orange 90 are exposed above another blue 80, black 80, and yellow 65.
- Goal
- Strip the yellow/orange front and black underside, clear each blue wing as it rotates into range, then remove the red bands and compact multicolor core.
- Opening
- Tap orange 90, yellow 65, and black 60. When their fire turns the bee toward its rear and underside, select blue 80 for the first broad wing and orange 88 for the new yellow flank.
- Danger Zone
- Yellow pauses near 20 and black retains rounds when their faces rotate away. Filling all five slots before orange and black empty would deny the next blue wing magazine a firing lane.
- Mechanics
- The two blue wing slabs repeatedly mask the yellow/black body. Late in the solve, five colors can fire simultaneously because the tiny core exposes every palette at once.
Frequently Asked Questions
What is the Level 6 opening order?
Use orange 90, yellow 65, black 60, then blue 80 when the first wing turns broadside.
Why does the yellow magazine pause near 20?
Its remaining yellow targets rotate behind a wing and resume only when the body turns back into view.
Which magazine clears the last bee fragment?
Orange 85 outlasts the other final-wave colors and removes the last orange/yellow core piece.