Cube Land Puzzle Game level guide

Cube Land Puzzle Game Level 64 Walkthrough

hard 9 colors

Rotate Level 64's number-panel cube through its 100, 89, 40, and 30 green faces, then clear the colored 10 tiles and multicolor inner frame.

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How to Solve Cube Land Puzzle Game Level 64 — Full Solution

  1. Fire black 42 and black 60 into the visible underside, then use cream 60 on the forward white frame.
  2. Let short black and cream remainders drain while the green 100 side turns to 89.
  3. Clear the accessible green number face and its adjacent 10-tile buttons, keeping each colored magazine tied to the visible panel.
  4. Follow the 40 and 30 green faces through later rotations, resuming green only when that printed surface returns forward.
  5. Use black and blue on the exposed top cavity, then remove cream frame strips hiding the orange board.
  6. Clear orange and yellow from the inner plate while reserving a slot for purple on the opposite side.
  7. Rotate the reduced frame to expose green-blue and purple accents, then remove these thin strips.
  8. Finish the pale frame, black end blocks, and cyan, purple, and orange remainders once the cube is an open shell.

Colors in this level:

Cream, Black, Green, Blue, Cyan, Magenta, Yellow, Orange, Purple

Common Mistakes to Avoid

  • Selecting green for a number face that has rotated away leaves the magazine waiting while its printed panel is unreachable.
  • Filling the row with cream and purple remainders before the orange board opens blocks the long interior transition.
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Quick Tips for Cube Land Puzzle Game Level 64 (spoiler-free)

  • Treat each printed green number face as a separate rotation stage.
  • Keep color-button magazines for their visible panel.
  • Hold a slot for the orange-purple core after the frame opens.
Board notes 5 details
Layout
A white-framed cube has a 3-by-4 front grid of colored tiles marked 10, a dark underside, and a green side face marked 100; black 42, cream 60, black 60, cream 70, and cream 80 start above five empty slots.
Goal
Open the frame and dark underside, clear each rotating green number face and front 10-tile panel, then remove the black-blue cavity and orange-purple inner frame.
Opening
Start black 42 and black 60 on the underside, then use cream 60 on the forward white frame while black and cream remainders remain productive.
Danger Zone
Purple 40 can overlap two cream 36 remainders during the mid-cube turn; an early green or blue selection blocks the slot needed when the orange-yellow interior opens.
Mechanics
Green number faces progress from 100 to 89, 40, and 30 on different rotations, while colored 10 buttons, then black-blue and orange-purple inserts, appear in separate layers.

Frequently Asked Questions

  • Why do Level 64's green faces show different numbers?

    The cube rotates through separate green display surfaces, visibly progressing through 100, 89, 40, and 30 as outer layers clear.

  • When should I clear the colored 10 tiles in Level 64?

    Use a color only when its numbered button panel faces forward; its matching tiles are split between rotations and the inner frame.

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