Food Hunt: Pixel Puzzle level guide

Food Hunt: Pixel Puzzle Level 328 Walkthrough

hard 9 colors

Open the dunk scene with gray 9, charcoal 17, red-brown 26, and red 14, reduce the persistent red marker, then alternate orange/yellow uniform groups with white-blue hoop and shoe groups.

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How to Solve Food Hunt: Pixel Puzzle Level 328 — Full Solution

  1. Tap gray 9, charcoal 17, red-brown 26, red 14, then orange 26.
  2. Wait through gray 7, charcoal 10, red-brown 22, red 7, orange 26; continue gray 3, charcoal 3, red-brown 17, orange 23.
  3. Use white 12, red-brown 4, charcoal 35, orange 15, followed by white 9, charcoal 28, orange 12, and blue 15.
  4. Continue white 8, charcoal 37, gray 21, orange 7, blue 15; then white 4, red 12, cyan 10, and blue 14.
  5. Take red 32, cyan 10, gray 12, blue 13; then yellow 20, red 29, cyan 10, gray 5, and blue 11.
  6. Reduce through red 15, cyan 9, red-brown 5, blue 9; then charcoal 28, red 11, cyan 9, gray 11, and blue 8.
  7. Clear the compact tail with charcoal 18, red 5, cyan 3, orange 3, blue 2; then orange 20, red 1, charcoal 12, red-brown 15, white 9.
  8. Finish orange 3, yellow 2, charcoal 5, red-brown 30, white 6; followed by orange 2, gray 1, charcoal 3, red-brown 4, white 2.

Colors in this level:

Gray, Charcoal, Red-brown, Red, Orange, White, Blue, Cyan, Yellow

Common Mistakes to Avoid

  • Loading orange and yellow before their uniform pixels open can block the hoop colours.
  • Ignoring the persistent red/charcoal silhouette leaves the player's outline after the bright uniform shrinks.
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Quick Tips for Food Hunt: Pixel Puzzle Level 328 (quick clues)

  • Keep charcoal moving beside the red marker.
  • Admit white and blue as soon as the hoop/net opens.
  • Save orange and yellow for exposed uniform or ball pixels.
Board notes 5 details
Layout
A yellow-uniformed player flies toward a blue-and-white hoop with a red/orange ball, white shoes, brown limbs, charcoal outlines, and a red 60 marker; the first row is gray 9, charcoal 17, red-brown 26, red 14.
Goal
Remove the silhouette, hoop, uniform, limbs, ball, shoes, and the final red marker fragments.
Opening
Tap gray 9, charcoal 17, red-brown 26, red 14, then orange 26; wait as the opening contracts through gray 7, charcoal 10, red-brown 22, red 7.
Danger Zone
Orange/yellow and the persistent red-marker groups can occupy slots before the white/blue hoop opens, blocking the charcoal silhouette.
Mechanics
Athlete and hoop layers interleave, while the red marker decreases from 60 through several phases rather than clearing at the start.

Frequently Asked Questions

  • Why does the red marker remain for so long?

    Its red pixels are exposed in stages alongside the player's silhouette, so the red group must be reduced across several layers.

  • Which colours repeatedly return for the hoop?

    White, cyan, blue, gray, and charcoal re-enter for the rim, net, shoes, and outlines.

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