Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 668 Walkthrough
Treat the crossed fifth position as permanently unavailable: start red 40, dark 40, light-pink 27, and dark 43, then admit cyan, purple, teal, orange, and brown only after one of those four working trays releases.
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How to Solve Food Hunt: Pixel Puzzle Level 668 — Full Solution
- Tap fresh red 40, then the next dark 40, light-pink 27, and deeper dark 43; the crossed fifth tray cannot hold a nest.
- The first fresh tap is red 40; its active remainder is already 37 in the next clear frame.
- Read dark 27, red 11, light-pink 18, and dark/beige 19 as those opening nests' later active remainders, then wait for a vacancy before cyan 23 or purple 24.
- Feed orange and brown groups for the lantern/hand only when those regions are reachable; keep dark and red capacity for the hair and jacket.
- Continue through the cyan 4, purple 3, and teal 15/8 checkpoints, treating shrinking numbers as active remainders.
- Wait for the last dark 4, orange 14, beige 7, and red 4 remainders to remove the scattered tail fragments, then confirm four empty trays.
- Finish through the lantern and scattered dark/red pixels remain after much of the character has disappeared; all four trays must empty to finish.
Colors in this level:
Dark, Red, Light-pink, Beige, Cyan, Purple, Teal, Orange, Brown, Black, White
Common Mistakes to Avoid
- The crossed fifth tray reduces capacity to four.
- Tapping cyan 23 or purple 24 before one of the red/dark/pink opening nests has finished draining.
- Admitting a covered orange/brown lantern group while three of four trays still hold long opening remainders.
Quick Tips for Food Hunt: Pixel Puzzle Level 668 (quick clues)
- The first fresh tap is red 40; its active remainder is already 37 in the next clear frame; never count the crossed fifth tray.
- Tapping cyan 23, purple 24, or a covered orange/brown group before one of the red/dark/pink opening nests finishes can stop the next exposed color from entering.
- Never plan around five lanes on this level—the crossed tray is a real capacity blocker, so one premature nest consumes a quarter of the usable board.
Board notes 5 details
- Layout
- The picture shows a black-haired, cyan-glasses character in a red jacket and pink shirt holding a red/orange lantern. Only four active trays are usable; the fifth position is visibly crossed out for the entire run. All four trays are empty before the first tap. The visible queue front is light-pink 27, red 40, cyan 23, and a covered card; blue 15, dark 40, red 40, and purple 24 form the next row.
- Goal
- Clear the red jacket and pale face/shirt layers, then the black hair, cyan glasses, hand, and separate lantern. The lantern and scattered dark/red pixels remain after much of the character has disappeared; all four trays must empty to finish.
- Opening
- The first fresh tap is red 40; its active remainder is already 37 in the next clear frame. Add the next dark 40, then light-pink 27, followed by the deeper dark 43 as the jacket edge, black outline, shirt, and hair expose. Around twelve seconds those same four nests have fallen to dark 27, red 11, light-pink 18, and dark/beige 19; that row is an active-remai
- Danger Zone
- The crossed fifth tray reduces capacity to four. Tapping cyan 23, purple 24, or a covered orange/brown group before one of the red/dark/pink opening nests finishes can stop the next exposed color from entering. Every later fresh admission must follow a visible empty slot.
- Mechanics
- Level 668 is a four-slot pressure board rather than the usual five-slot layout. Its finish also splits: the character collapses first, while the red/orange lantern, black hair fragments, and red jacket accents persist into the last cleanup.
Frequently Asked Questions
Why is one premature nest so costly on Level 668?
Only four trays are usable. One wrong admission consumes a quarter of the board, and the red/dark/pink openers each run 40+ counts before releasing.
What survives after the character collapses?
The red/orange lantern, black hair fragments, and red jacket accents persist into the final cleanup. All four trays must empty before the level ends.