Game Is Hard level guide
Game Is Hard Level 119 Walkthrough
Game Is Hard Level 119 is a value-balance puzzle. A working setup is square plus one triangle, two lines, and four circles on the right, countered by two circles, two lines, and three triangles on the left, with one spare circle left off the scale.
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How to Solve Game Is Hard Level 119 — Full Solution
- Read the value key: circle `1`, line `2`, triangle `3`, square `4`.
- Load the right side with the square, one triangle, two lines, and four circles.
- Counter the left side with two circles, two lines, and three triangles.
- Leave the extra single circle off the scale once the beam levels out.
- Confirm that every shape type appears at least once on the beam and wait for the scale to turn green.
Common Mistakes to Avoid
- Trying to balance the number of pieces instead of the total value.
- Forcing the spare circle onto the beam after the scale is already level.
Quick Tips for Game Is Hard Level 119 (spoiler-free)
- Count values, not piece totals.
- One spare circle stays off the scale in the solved setup.
- Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
Board notes 5 details
- Layout
- Level 119 says `use each shape at least once and balance it.` above an empty beam, with a value key showing circle `1`, line `2`, triangle `3`, and square `4`.
- Goal
- Balance the scale while using every shape type at least once.
- Opening
- Build the heavier right pan around the square, then counter it with the triangle-heavy left side.
- Danger Zone
- Matching piece count is meaningless here. The square and triangles pull much harder than the circles.
- Mechanics
- Shape-value balance puzzle. Every piece contributes a number, not just weight by size.
Frequently Asked Questions
What setup solves Game Is Hard Level 119?
Put the square, one triangle, two lines, and four circles on the right, then balance them with two circles, two lines, and three triangles on the left.
Do I use every piece in Level 119?
No. The solved layout leaves one circle unused while still using every shape type at least once.