Jelly Busters level guide

Jelly Busters Level 70 Walkthrough

medium 6 colors

Jelly Busters Level 70 starts the third queue item, yellow 10, clears it to 0, then launches yellow 30 before later orange, cream, red, maroon, and black routes finish the match and narrow ember.

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How to Solve Jelly Busters Level 70 — Full Solution

  1. Launch the third queue item, yellow 10, and let it clear to 0; then launch yellow 30 into the remaining outer flame and sparks.
  2. Bring orange and the other colors later; when cream/tan reveals, use it on the diagonal wooden stick rather than treating it as an opener.
  3. Bring red and dark-red pieces onto the inner flame, using rainbow while yellow, orange, and red are all exposed.
  4. Reserve black for the charred match head and central outline as the stick shortens to a small diagonal tail.
  5. At the narrow-ember phase, reuse red 5/3, maroon, black 2, and orange low-count states instead of adding another long yellow piece.
  6. Remove the final red-black pixels and confirm the BRILLIANT! reward screen.

Colors in this level:

Yellow, Orange, Red, Brown, Cream, Black

Common Mistakes to Avoid

  • Continuing to launch broad yellow routes after the outer flame and sparks have already vanished.
  • Spending black too early and leaving the charred inner core until the five buffers are crowded.
  • Treating the shortened stick as the finish while a vertical red-black ember remains.
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Quick Tips for Jelly Busters Level 70 (quick clues)

  • Clear the cream/brown stick and yellow sparks while those broad targets are exposed.
  • Use the rainbow route during the yellow-orange-red overlap, not after only one color remains.
  • Pivot to short red-black returns as soon as the picture becomes a narrow ember.
Board notes 5 details
Layout
A burning match angles toward the lower right. Yellow and orange form the tall outer flame, red and dark maroon form the inner flame, black marks the charred head, and cream/brown pixels form the wooden stick; small sparks surround the flame. The counter starts at 6/6, buffers are empty, and the initial queue shows orange 30, yellow 30, yellow 10, and rainbow 20; cream, red, black, orange, and brown pieces reveal later.
Goal
Open the stick and bright outer flame, then work inward through orange, red, maroon, and black. The late board contracts to a narrow red-black vertical ember with a few detached red pixels before BRILLIANT!.
Opening
Launch the initial queue's third item, yellow 10, and let it clear to 0. Launch yellow 30 next; orange and the other colors follow later, with cream/tan reserved for the stick and black for the charred center.
Danger Zone
Long yellow/orange pieces lose value once the outer flame is gone. Reuse short red, maroon, black, and cream states before launching another broad color or the final ember can outlast the five-slot buffer.
Mechanics
The 6/6 board contracts sharply from a tall flame-and-stick silhouette to a compact ember. The visible rocket-like object is not activated; color priority changes from bright outer layers to dark inner returns.

Frequently Asked Questions

  • What should open Jelly Busters Level 70?

    Launch the third queue item, yellow 10, let it clear to 0, then send yellow 30; orange, cream, and the other colors come later.

  • When should I change priorities in Level 70?

    As soon as the tall outer flame contracts, stop feeding long yellow pieces and reuse short red, maroon, black, and orange states.

  • Does the Level 70 route require the visible rocket-like object?

    No. The verified solve reaches BRILLIANT! without activating it.

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