Jewel Coloring level guide

Jewel Coloring Level 17 Walkthrough

medium 4 colors

Jewel Coloring Level 17 is a kitchen blender pixel art with a glass pitcher containing colored liquid on a brown base unit. The liquid-inside-glass boundary and the narrow curved handle require precise color separation within the pitcher region.

Board Notes

Layout
A pixel grid shows a kitchen blender viewed from the front. A glass pitcher with colored liquid inside sits on top of a brown or tan rectangular base unit. Dark outlines define the pitcher rim, handle curve, lid, and base edges. Small button or control details appear on the front of the base. The background is light.
Goal
Fill the glass pitcher walls, place the liquid inside with a clean boundary, complete the brown base with its control panel details, then add the handle, outline, and background.
Opening
Place the liquid gems inside the pitcher first to define the fill area. Build the glass pitcher walls around the liquid. Then fill the brown base unit and its control panel details.
Danger Zone
The liquid sits within the glass body — if the boundary is imprecise the liquid looks like it is leaking through the pitcher walls. The handle is a narrow curved strip on the right side, easy to fill over with glass-color gems. The control buttons on the base are small detail gems surrounded by brown, easy to overlook.
Mechanics
This level features a transparency-within-a-container effect — the liquid color sits inside the pitcher, surrounded by glass-colored walls. Players must treat the pitcher as two overlapping regions rather than one solid area. The curved handle adds a narrow extending element.

Quick Tips for Jewel Coloring Level 17 (spoiler-free)

  • Place the liquid gems inside the pitcher before filling the glass walls around them — it is easier to build walls around a defined liquid area than to carve out space later.
  • Lay down the control panel button gems on the base before filling brown around them so the small details are not lost.
  • If the board feels stuck, look for the color with the cleanest path and use that to regain space.

How to Solve Jewel Coloring Level 17 — Full Solution

  1. Place the colored liquid gems inside the pitcher to define the fill level and shape within the glass body.
  2. Fill the glass pitcher wall gems around the liquid, keeping a clean boundary so the liquid stays visually contained.
  3. Fill the brown or tan base unit gems at the bottom of the blender.
  4. Add the control panel button and dial detail gems on the front face of the base before surrounding them with brown.
  5. Place the dark outline gems for the pitcher rim, lid, curved handle, and base edges.
  6. Complete all remaining light background cells.

Colors in this level:

Light blue, Brown, Tan, Dark brown

Common Mistakes to Avoid

  • Filling the entire pitcher with glass-color gems first and then trying to carve out space for the liquid — the liquid boundary becomes imprecise.
  • Overwriting the narrow curved handle strip with glass-color gems, merging the handle into the pitcher body.
  • Skipping the small control panel buttons on the base, leaving them covered by brown and losing the blender's functional details.

Frequently Asked Questions

  • How do I handle the liquid inside the pitcher?

    Treat the pitcher as two separate regions — glass walls and liquid fill. Place the liquid gems first to define the fill area, then build the glass walls around them. This ensures a clean boundary between the two.

  • Where is the handle on the blender?

    The handle is a narrow curved strip extending from the right side of the pitcher. It is only 1-2 gems wide, so place it before filling the adjacent glass wall and background areas to keep it visible.