Loop Master: Color Jam Sort level guide
Loop Master: Color Jam Sort Level 122 Walkthrough
Level 122 uses a single seven-slot figure-eight track between eight queues. Long orange and light-green crates drive the release of upper `2` and lower `1` ice blockers before the final dark-green, blue, red, yellow, purple and pink waves.
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How to Solve Loop Master: Color Jam Sort Level 122 — Full Solution
- At 0/7, map the figure-eight, two lower long crates and the upper `2` and lower `1` ice blockers.
- Dispatch the exposed upper orange-sun front around the first lobe.
- Send red-chevron, then blue-circle only while each has a collecting destination.
- Feed the lower orange-sun crate and preserve one seat for its next matching front.
- Complete the long light-green-leaf crate as a separate wave.
- Wait for both checks to reduce and clear the numbered ice positions.
- Re-map the revealed right-side queues before opening another color.
- Complete dark-green-triangle, light-green-leaf and orange-sun across the upper destinations.
- Route blue-circle and red-chevron through the lower lobe, pausing at 6/7.
- Finish yellow-plus, purple-star and pink-dash one color at a time.
- Confirm all eight destinations check and let the track drain to 0/7.
Colors in this level:
Orange, Light-green, Dark-green, Blue, Red, Yellow, Purple, Pink
Common Mistakes to Avoid
- Treating the two lobes as separate capacities.
- Reading `2` and `1` as move limits instead of blocker states.
- Opening purple or pink before the orange and light-green releases.
Quick Tips for Loop Master: Color Jam Sort Level 122 (spoiler-free)
- Treat both lobes as one seven-seat track.
- Finish orange and light green before committing to late purple or pink.
- Pause and re-map whenever an ice number changes.
Board notes 5 details
- Layout
- Four upper and four lower columns surround one infinity-shaped seven-slot track. Long orange-sun and light-green-leaf crates sit below, while `2` and `1` ice blockers seal the right edge.
- Goal
- Complete the lower crates to remove both numbered blockers, re-map the revealed queues, check eight long destinations and empty the track to 0/7.
- Opening
- Send the exposed upper orange-sun front first, then red and blue only when their destinations can collect immediately.
- Danger Zone
- The two lobes share one capacity; at 6/7–7/7, an early purple or pink group can block the crossing needed by orange or light green.
- Mechanics
- The numbered ice labels are blocker states. Crate checks reduce and clear them, changing the right-side board and forcing a mid-level re-map.
Frequently Asked Questions
What do the `2` and `1` labels mean on Level 122?
They are frozen blocker states on the right side. Matching crate completions reduce and remove them; they are not timers or move counts.
Why should the board be re-mapped mid-level?
Clearing the ice exposes new right-side queues and long destinations, so the safe color order changes after the release.