Loop Master: Color Jam Sort level guide

Loop Master: Color Jam Sort Level 130 Walkthrough

expert 10 colors

Level 130 splits an eight-seat hourglass loop with numbered ice bars marked 2 and 4. Lower-chamber crate checks advance them to 1 and 3, then remove each barrier so the upper pink, blue, teal and purple queues can enter safely.

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How to Solve Loop Master: Color Jam Sort Level 130 — Full Solution

  1. Map LEVEL 130 at 0/8: two upper horns, blockers 2 and 4, four lower columns and two inward bottom queues.
  2. Dispatch visible light-green-leaf and red-heart fronts from the lower-left columns.
  3. Send the lower pink-dash and orange-cluster fronts only while their receivers are accessible.
  4. Match teal-circle and dark-green-triangle groups to complete the first receiver checks.
  5. Confirm the blocker labels change from 2/4 to 1/3, then continue with accessible lower colors.
  6. When the left blocker clears, route yellow-plus and leaf groups through the opened branch.
  7. Finish the active red-heart wave before introducing blue-drop or purple-star into the opposite horn.
  8. Use later checks to remove the right blocker, then route the exposed upper blue, teal, purple and pink columns.
  9. At 7/8 or 8/8, stop dispatching until the active branch color reaches its receiver.
  10. Complete the long brown-square, red-heart, yellow-plus and dark-green-triangle receivers below.
  11. Empty both inward bottom queues, finishing orange-cluster, purple-star and leaf groups as hidden cards reveal.
  12. Verify both blockers are gone, all receivers check and the eight-seat loop drains.

Colors in this level:

Light-green, Dark-green, Red, Pink, Orange, Teal, Blue, Purple, Yellow, Brown

Common Mistakes to Avoid

  • Reading the 2 and 4 blockers as moves or a timer.
  • Sending blue or purple into a horn before its blocker disappears.
  • Opening both bottom hidden queues while the loop is already at 7/8.
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Quick Tips for Loop Master: Color Jam Sort Level 130 (spoiler-free)

  • Use lower crate checks to advance the numbered blockers.
  • Do not send an upper color through a closed horn.
  • Pause at 7/8 until the active branch drains.
Board notes 5 details
Layout
Two narrow upper horns merge into a rectangular lower loop. Ice blockers marked 2 and 4 stand between the regions, four hidden-backed columns fill the lower chamber, and two inward-facing horizontal queues sit along the bottom.
Goal
Complete accessible lower receivers to remove both numbered blockers, route the released upper colors, then finish the long lower receivers and empty both bottom queues.
Opening
Begin with visible leaf, red, pink and orange lower fronts, then match teal and dark green to trigger the first blocker transition.
Danger Zone
At 7/8–8/8, blue or purple sent into a still-closed horn cannot drain; the 2/4 labels are progression counters, not a move allowance.
Mechanics
Two ice bars decrement from 2/4 to 1/3 after receiver checks and disappear at different times, opening the left and right branches in stages.

Frequently Asked Questions

  • What do the 2 and 4 mean on Level 130?

    They are visible blocker-progress values. Receiver completions change them to 1 and 3, then further progress removes the barriers.

  • Why wait before using the upper queues?

    A numbered blocker still constrains that horn. An unmatched upper group can occupy a seat without reaching its receiver until the barrier clears.

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