MeowBlock! level guide

MeowBlock! Level 13 Walkthrough

hard Target: 11 moves 11 colors

MeowBlock! Level 13 is an 8x6 board where the bottom 6-cell bar and the final three parallel center columns determine the lower partition before the top row and two left-edge 2s close the board.

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How to Solve MeowBlock! Level 13 — Full Solution

  1. 1. Anchor `r8c3=6` and drag across the bottom to `r8c6`, committing `r8c1:r8c6` (1x6, area 6).
  2. 2. Anchor `r5c4=3` and commit `r4c4:r6c4` (3x1, area 3) as the first stable center column.
  3. 3. Anchor `r3c2=8` and drag to `r5c3`, committing `r2c2:r5c3` (4x2, area 8).
  4. 4. Anchor `r7c2=6` and commit `r6c1:r7c3` (2x3, area 6), replacing the earlier `r5c1:r7c2` preview.
  5. 5. Anchor `r7c5=3` and drag to `r7c4`, committing `r7c4:r7c6` (1x3, area 3).
  6. 6. Anchor `r4c5=3` and commit `r4c5:r6c5` (3x1, area 3).
  7. 7. Anchor `r5c6=3` and commit `r4c6:r6c6` (3x1, area 3), completing the c4-c6 center trio.
  8. 8. Anchor `r1c3=6` and drag across the top row to `r1c1`, committing `r1c1:r1c6` (1x6, area 6).
  9. 9. Anchor `r2c5=6` and commit `r2c4:r3c6` (2x3, area 6) below the top bar.
  10. 10. Anchor `r2c1=2` and drag down to `r3c1`, committing `r2c1:r3c1` (2x1, area 2).
  11. 11. Anchor `r4c1=2` and drag down to `r5c1`, committing `r4c1:r5c1` (2x1, area 2) as the final rectangle.

Colors in this level:

Cyan, Orange, Purple, Green, Pink, Yellow, Red, Indigo, Lavender, Lime, Light green

Common Mistakes to Avoid

  • Do not keep `r7c5=3` at `r5c5:r7c5`: it is area 3 but blocks the final horizontal `r7c4:r7c6` strip.
  • Do not keep `r7c2=6` at `r5c1:r7c2`: its 3x2 footprint consumes both left-edge corridors needed by `r2c1=2` and `r4c1=2`.
  • The early `r5c6=3` vertical preview at `r5c6:r7c6` is redrawn as `r4c6:r6c6`; read the final top and bottom bounds from the persistent board.
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Quick Tips for MeowBlock! Level 13 (spoiler-free)

  • Keep the bottom `r8c1:r8c6` bar fixed, then reserve c4-c6 for the three final vertical 3-cell rectangles.
  • The final left edge is forced as `r2c1:r3c1` and `r4c1:r5c1`; do not consume those cells with the tempting 3x2 area-6 preview.
  • Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
Board notes 5 details
Layout
The board is 8 rows by 6 columns with 48 playable cells. Clues are `r1c3=6`, `r2c1=2`, `r2c5=6`, `r3c2=8`, `r4c1=2`, `r4c5=3`, `r5c4=3`, `r5c6=3`, `r7c2=6`, `r7c5=3`, and `r8c3=6`.
Goal
Partition all 48 cells into one non-overlapping rectangle per clue. The persistent final rectangles are `r8c3=6 -> r8c1:r8c6`, `r5c4=3 -> r4c4:r6c4`, `r3c2=8 -> r2c2:r5c3`, `r7c2=6 -> r6c1:r7c3`, `r7c5=3 -> r7c4:r7c6`, `r4c5=3 -> r4c5:r6c5`, `r5c6=3 -> r4c6:r6c6`, `r1c3=6 -> r1c1:r1c6`, `r2c5=6 -> r2c4:r3c6`, `r2c1=2 -> r2c1:r3c1`, and `r4c1=2 -> r4c1:r5c1`.
Opening
Follow the source's stable sequence: `r8c3=6` -> `r8c1:r8c6`, then `r5c4=3` -> `r4c4:r6c4`, `r3c2=8` -> `r2c2:r5c3`, `r7c2=6` -> `r6c1:r7c3`, and `r7c5=3` -> `r7c4:r7c6`.
Danger Zone
The source previews the area-correct `r7c5=3` rectangle `r5c5:r7c5` and the area-correct `r7c2=6` rectangle `r5c1:r7c2`; both must be replaced. The first steals the c5 cells needed by the row-7 strip, and the second leaves no legal pair of left-edge 2-cell rectangles.
Mechanics
This level visibly redraws provisional colored rectangles before the completion frame. The early right-side 3-cell bars and lower-left 6-cell block are not final merely because their areas match; only the persistent final partition counts.

Frequently Asked Questions

  • What is the exact final shape for the `r3c2=8` clue?

    Use the 4x2 rectangle `r2c2:r5c3`. It keeps the two left-edge 2 clues in column 1 and leaves the c4-c6 center columns open.

  • How should the three central 3 clues be placed?

    Use `r5c4=3 -> r4c4:r6c4`, `r4c5=3 -> r4c5:r6c5`, and `r5c6=3 -> r4c6:r6c6`. The remaining `r7c5=3` clue is the horizontal `r7c4:r7c6` strip.

  • Why are there two separate 2-cell rectangles on the left?

    The final left edge is split into `r2c1:r3c1` for `r2c1=2` and `r4c1:r5c1` for `r4c1=2`; keeping both corridors open is what allows the red 8-cell block and the lower 6-cell block to coexist.

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