Pixel Drop: Bus Puzzle level guide

Pixel Drop: Bus Puzzle Level 23 Walkthrough

hard 6 colors

Pixel Drop: Bus Puzzle Level 23 breaks the lantern shell with purple 4 and yellow 20, then alternates black, orange, green, and yellow buses so the red corner curls and black lower arch still have room at the end.

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How to Solve Pixel Drop: Bus Puzzle Level 23 — Full Solution

  1. Park purple 4 and yellow 20 first to start breaking the magenta cloth and the first yellow lamps.
  2. Bring in black 10, yellow 14, and orange 40 for the lower arch, center diamond, and first inner clears.
  3. Use green 40 once the side diamonds expose, then let purple finish the remaining outer cloth strips.
  4. Preserve one slot for red 27 and the late black bus when the lower corner curls and bottom arch finally separate.
  5. Drain the thin yellow, orange, red, and black leftovers after the side lamps shrink, then wait for the empty frame.

Colors in this level:

Purple, Yellow, Orange, Green, Black, Red

Common Mistakes to Avoid

  • Parking every yellow bus immediately and leaving no slot for the late black arch.
  • Treating the center lamps as the end of the board while the red lower corners are still closed.
  • Ignoring the visible question-mark entries and overcommitting to repeated green buses when red or black cleanup is next.
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Quick Tips for Pixel Drop: Bus Puzzle Level 23 (quick clues)

  • Use purple and yellow to open the shell, but do not let repeated yellow lamps consume every slot.
  • Green buses are for the side diamonds, not a signal to ignore the incoming black arch pieces.
  • The red corner curls are late finishers, so save space for them before you clear the last lamp.
Board notes 5 details
Layout
The board looks like a hanging lantern or jeweled badge with a magenta shell, black lattice frame, green side diamonds, yellow lamp lights, an orange center diamond, and red lower corner curls. The first parked buses are purple 4 and yellow 20, while orange 40, green 40, and several question-mark buses are visible in the queue.
Goal
Strip the magenta shell and the yellow lamps first, but preserve a slot for the black bottom arch and the red corner curls because those late pieces survive after the center lights already look almost finished.
Opening
Open with purple 4, then add yellow 20. The next checkpoints are black 10, yellow 14, and orange 40, followed by yellow 12, orange 4, green 40, and purple 9 when the lower diamond and side diamonds unlock.
Danger Zone
The lamps tempt repeated yellow and green buses into every slot. If red 27 or the late black 1 appears with no lane left, the lower arch and corner curls stall under a full row.
Mechanics
Symmetric lantern board with hidden late pressure. The outer magenta cloth and center lights clear early, but the finish depends on red lower curls and a black spine that appear after the obvious colors already seem safe.

Frequently Asked Questions

  • What buses open Level 23?

    The filmed opener is purple 4 and yellow 20, followed by black 10, yellow 14, and orange 40 as the center diamond and lower arch expose.

  • What usually blocks the finish on Level 23?

    The late red corner curls and the black lower arch need their own lane. Repeated yellow or green lamp buses are the usual reason those pieces get stuck.

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