Pixel Drop: Bus Puzzle level guide
Pixel Drop: Bus Puzzle Level 76 Walkthrough
Level 76 opens with green 2, green 14, and black 40 in the first settled slots, then clears the house through red, white, yellow, orange, and a late black 1 cleanup.
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How to Solve Pixel Drop: Bus Puzzle Level 76 — Full Solution
- Start with the visible black 40, white 20, green 20, red 30, and green 20 queue, keeping green 2, green 14, and black 40 in slots 1-3.
- Let the green pair drain, then use white and red as matching house and lawn pixels open without closing slots 4-5.
- Follow yellow and orange for the right wall and door, waiting for a departure instead of stacking every repeated red bus.
- When the board is mostly roof, wall, and outline fragments, follow the visible red, white, and orange tray row one departure at a time.
- Take the black 1 cleanup last and wait for the empty-board completion.
Colors in this level:
Black, White, Green, Red, Yellow, Orange
Common Mistakes to Avoid
- Filling all five slots with red, green, and yellow before the black trim is exposed.
- Treating the capacity counters as move counts.
- Stopping when the house silhouette opens even though the roof and outline fragments are still falling.
Quick Tips for Pixel Drop: Bus Puzzle Level 76 (quick clues)
- Use the green 2 and green 14 opener to release slots before adding repeated house colors.
- Keep slots 4-5 open while black trim and the yellow door-side pieces are still falling.
- Reserve the final slot for the black 1 cleanup after the red, white, and orange remnants.
Board notes 5 details
- Layout
- A house picture has a red roof, orange wall, yellow side and door, black trim, and green lawn with small red flowers. The opening queue shows black 40, white 20, green 20, red 30, and green 20; the first settled tray reads green 2, green 14, black 40, then two empty slots.
- Goal
- Open the roof and house body while preserving a slot for the isolated black trim, yellow door-side pieces, and green lawn fragments. The clear is complete only after the red, orange, yellow, white, green, and black remnants drain.
- Opening
- Keep green 2 in slot 1, green 14 in slot 2, and black 40 in slot 3 while slots 4-5 remain open. Let white 20 and red 30 enter as the green buses release, then follow the yellow and orange house lanes.
- Danger Zone
- The late tray can show red 27, orange 13, red 20, green 20, and black 10 together while roof and outline fragments still fall. Release a matching bus before parking another repeated color so the black cleanup has a slot.
- Mechanics
- The house collapses into separate roof, wall, lawn, and outline pockets. The endgame is a small red/white/orange row followed by a black 1 counter rather than one final large color wave.
Frequently Asked Questions
What is the safest Level 76 opening?
Keep green 2, green 14, and black 40 in slots 1-3, then let the two empty slots absorb white 20 and red 30 only as the early green buses release.
What decides the Level 76 finish?
The late red, white, and orange remnants must leave room for the final black 1 counter and the isolated outline pieces.