Pocket Sort: Coin Merge Puzzle level guide
Pocket Sort: Coin Merge Puzzle Level 10 Walkthrough
Level 10 opens with purple 7, brown/gold 8, gray 2, purple 6, blue 4, yellow 3, orange 1, and two empty routing pockets. Protect R2C3 and R3C5, clear the early 1/2/3/4 fronts, then follow the green, purple, pink, 8, and later rainbow routes through Combo x2/x3 to Level Up.
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How to Solve Pocket Sort: Coin Merge Puzzle Level 10 — Full Solution
- Confirm the gold gameplay badge is 10 and leave R1 locks, R1C5 60 Sec, and R2C5 11/lock/600 untouched.
- Work orange 1 at R3C4 and yellow 3 at R3C3 through the ordinary empty route shown in the recording.
- Let the first wave settle into green 5 at R2C1, brown/gold 8 at R2C2, blue 4 at R2C3, purple 6 at R2C4, and lower gray/blue/yellow/orange fronts.
- Resolve blue 4 between R2C3 and R3C2, then gray 2 in the lower tier; wait for Combo x2 and the stack shortening.
- Continue yellow 3 and orange 1 while keeping R2C2 brown/gold 8 readable and out of the buffer until its route is supplied.
- Work purple 6 at R2C4/R3C1 and green 5 at R2C1 and the later lower-right route; wait through Combo x3.
- Tap Deal at the recorded reveal point and let the rainbow coin and mixed stacks settle without treating the rainbow as a numbered coin.
- Finish pink 7, brown/gold 8, blue 4, yellow 3, gray 2, orange 1, and green/purple fronts until Level Up; exclude the later FREE/reward/next-level UI.
Colors in this level:
Purple, Brown, Gray, Blue, Yellow, Orange, Green, Pink, Rainbow
Common Mistakes to Avoid
- Filling R2C3 with brown 8 before the blue 4 route is readable.
- Spending R3C5 or either special card on an unpaired front.
- Treating Combo x2/x3, the rainbow animation, or the post-finish FREE card as separate level boundaries.
Quick Tips for Pocket Sort: Coin Merge Puzzle Level 10 (quick clues)
- Protect R2C3 until the blue 4 route is visible; keep R3C5 available for its later gray 2 front.
- Treat brown/gold 8 and the rainbow coin as later special routes, not early buffers.
- Wait for Combo x2/x3 animations and each stack shortening before the next tap.
Board notes 5 details
- Layout
- R1C1-R1C4 are locked and R1C5 is orange 60 Sec. R2C1 purple 7, R2C2 brown/gold 8, R2C3 empty, R2C4 gray 2, and R2C5 green 11/lock/600. R3C1 purple 6, R3C2 blue 4, R3C3 yellow 3, R3C4 orange 1, and R3C5 empty. The empty pockets are real opening space; mixed stripes do not prove a complete lower stack.
- Goal
- Use the two empty pockets to route orange 1, yellow 3, gray 2, and blue 4, then clear the post-reveal green 5, purple 6, pink 7, and brown/gold 8 fronts. Deal later exposes a rainbow coin; Combo x2, Combo x3, star/coin feedback, and the final Level Up mark progress and completion.
- Opening
- Start with R3C4 orange 1 and R3C3 yellow 3, using R2C3/R3C5 only as the receiving space shown by the video. The next settled state has R2C1 green 5, R2C2 brown/gold 8, R2C3 blue 4, R2C4 purple 6, plus gray 2, blue 4, yellow 3, and orange 1 fronts below. Resolve blue and gray before spending the brown 8 buffer.
- Danger Zone
- R2C3 is the key early buffer and R3C5 later receives gray 2. Filling either with an unpaired brown 8, purple 6, or green 5 hides the blue/gray chain. R2C5 11/lock/600 and R1C5 60 Sec are special cells, not storage, and no timer-loss rule is proven.
- Mechanics
- Two empty opening pockets, mixed stacks with visible 7/8/4/2/3/1 fronts, Combo x2 and Combo x3 auto-merge feedback, gold star/coin effect, later rainbow coin, and a green FREE card visible at the completion boundary. MOVE/TAKE tutorial labels are not displayed in this run.
Frequently Asked Questions
Which pocket must remain open at the start of Level 10?
Protect R2C3 until the blue 4 route is visible; R3C5 is the later ordinary space for the gray 2 route.
Is the brown/gold 8 a move count?
No. It is the visible printed number on a coin front; the level displays no verified move limit, so moves is null.
When should Level 10 stop?
Stop at the actual Level Up transition. The later green FREE card and reward controls are completion UI, not solution actions.