Pocket Sort: Coin Merge Puzzle level guide

Pocket Sort: Coin Merge Puzzle Level 10 Walkthrough

hard 9 colors

Level 10 opens with purple 7, brown/gold 8, gray 2, purple 6, blue 4, yellow 3, orange 1, and two empty routing pockets. Protect R2C3 and R3C5, clear the early 1/2/3/4 fronts, then follow the green, purple, pink, 8, and later rainbow routes through Combo x2/x3 to Level Up.

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How to Solve Pocket Sort: Coin Merge Puzzle Level 10 — Full Solution

  1. Confirm the gold gameplay badge is 10 and leave R1 locks, R1C5 60 Sec, and R2C5 11/lock/600 untouched.
  2. Work orange 1 at R3C4 and yellow 3 at R3C3 through the ordinary empty route shown in the recording.
  3. Let the first wave settle into green 5 at R2C1, brown/gold 8 at R2C2, blue 4 at R2C3, purple 6 at R2C4, and lower gray/blue/yellow/orange fronts.
  4. Resolve blue 4 between R2C3 and R3C2, then gray 2 in the lower tier; wait for Combo x2 and the stack shortening.
  5. Continue yellow 3 and orange 1 while keeping R2C2 brown/gold 8 readable and out of the buffer until its route is supplied.
  6. Work purple 6 at R2C4/R3C1 and green 5 at R2C1 and the later lower-right route; wait through Combo x3.
  7. Tap Deal at the recorded reveal point and let the rainbow coin and mixed stacks settle without treating the rainbow as a numbered coin.
  8. Finish pink 7, brown/gold 8, blue 4, yellow 3, gray 2, orange 1, and green/purple fronts until Level Up; exclude the later FREE/reward/next-level UI.

Colors in this level:

Purple, Brown, Gray, Blue, Yellow, Orange, Green, Pink, Rainbow

Common Mistakes to Avoid

  • Filling R2C3 with brown 8 before the blue 4 route is readable.
  • Spending R3C5 or either special card on an unpaired front.
  • Treating Combo x2/x3, the rainbow animation, or the post-finish FREE card as separate level boundaries.
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Quick Tips for Pocket Sort: Coin Merge Puzzle Level 10 (quick clues)

  • Protect R2C3 until the blue 4 route is visible; keep R3C5 available for its later gray 2 front.
  • Treat brown/gold 8 and the rainbow coin as later special routes, not early buffers.
  • Wait for Combo x2/x3 animations and each stack shortening before the next tap.
Board notes 5 details
Layout
R1C1-R1C4 are locked and R1C5 is orange 60 Sec. R2C1 purple 7, R2C2 brown/gold 8, R2C3 empty, R2C4 gray 2, and R2C5 green 11/lock/600. R3C1 purple 6, R3C2 blue 4, R3C3 yellow 3, R3C4 orange 1, and R3C5 empty. The empty pockets are real opening space; mixed stripes do not prove a complete lower stack.
Goal
Use the two empty pockets to route orange 1, yellow 3, gray 2, and blue 4, then clear the post-reveal green 5, purple 6, pink 7, and brown/gold 8 fronts. Deal later exposes a rainbow coin; Combo x2, Combo x3, star/coin feedback, and the final Level Up mark progress and completion.
Opening
Start with R3C4 orange 1 and R3C3 yellow 3, using R2C3/R3C5 only as the receiving space shown by the video. The next settled state has R2C1 green 5, R2C2 brown/gold 8, R2C3 blue 4, R2C4 purple 6, plus gray 2, blue 4, yellow 3, and orange 1 fronts below. Resolve blue and gray before spending the brown 8 buffer.
Danger Zone
R2C3 is the key early buffer and R3C5 later receives gray 2. Filling either with an unpaired brown 8, purple 6, or green 5 hides the blue/gray chain. R2C5 11/lock/600 and R1C5 60 Sec are special cells, not storage, and no timer-loss rule is proven.
Mechanics
Two empty opening pockets, mixed stacks with visible 7/8/4/2/3/1 fronts, Combo x2 and Combo x3 auto-merge feedback, gold star/coin effect, later rainbow coin, and a green FREE card visible at the completion boundary. MOVE/TAKE tutorial labels are not displayed in this run.

Frequently Asked Questions

  • Which pocket must remain open at the start of Level 10?

    Protect R2C3 until the blue 4 route is visible; R3C5 is the later ordinary space for the gray 2 route.

  • Is the brown/gold 8 a move count?

    No. It is the visible printed number on a coin front; the level displays no verified move limit, so moves is null.

  • When should Level 10 stop?

    Stop at the actual Level Up transition. The later green FREE card and reward controls are completion UI, not solution actions.

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