Pocket Sort: Coin Merge Puzzle level guide

Pocket Sort: Coin Merge Puzzle Level 26 Walkthrough

hard 10 colors

Level 26 opens as a three-tier cabinet with a blue 4 and purple 9 on the upper route, a green 27 gem card, and a 60 Sec card beside the working pockets. Follow the exposed top-coin changes through R1C1-R1C3 before the middle and lower rows become the merge route.

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How to Solve Pocket Sort: Coin Merge Puzzle Level 26 — Full Solution

  1. Tap the early upper route in the recorded order R1C1 then R1C2, observing blue 4, purple 9, and the first Combo x2 feedback.
  2. Revisit R1C3 as its state changes from resolving or empty to brown 8, then blue 4, then green 11; these are successive exposed states, not one asserted full stack.
  3. Route the newly available blue 4 and green/cyan 11 through R2C4 and R2C2 before committing the red 13 at R2C3.
  4. Use the lower R3C2 brown/yellow 8 and R3C4 purple 6 routes to keep the middle row from carrying every temporary state.
  5. Resolve the remaining visible R3C1 gray 2, R3C5 cyan 12, pink 7, and green 5 states as their matching colors appear, using Deal only at the shown wave transition.
  6. Stop at the verified Level 26 100% screen and 27 LEVEL UP! reward/next boundary; do not treat the next Level 27 board as part of this solve.

Colors in this level:

Blue, Purple, Brown, Green, Cyan, Red, Pink, Yellow, Gray, Orange

Common Mistakes to Avoid

  • Treating the 27/600 green card or 60 Sec orange card as a normal coin pocket.
  • Assuming that the top coin reveals every lower coin in a tall stack.
  • Repeating the previous tap after R1C3 has exposed a new number instead of following the new visible state.
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Quick Tips for Pocket Sort: Coin Merge Puzzle Level 26 (quick clues)

  • Read only the current cap of each pocket; the bands below R1C1, R2C1, and R3C5 do not prove their complete order.
  • Keep R1C4 and R1C5 as special board cells while the R1C1-R1C3 route is still exposing new top coins.
  • Use the progress bar and Combo feedback to confirm a merge, then continue with the newly exposed pocket rather than repeating the previous cap.
Board notes 5 details
Layout
The first reviewed gameplay state has three visible five-pocket tiers. R1C1 exposes blue 4, R1C2 purple 9, and R1C3 is empty or resolving; R1C4 is a green locked 27 card marked 600 gems and R1C5 is an orange 60 Sec card. R2C1 has a long yellow/green stack capped by 11, R2C2 cyan 11, R2C3 red 13, R2C4 green 5, and R2C5 pink 7. R3C1 exposes gray 2 under purple bands, R3C2 a yellow/green 3, R3C3 brown 8, R3C4 purple 6, and R3C5 cyan 12. Lower stack bands are only partially exposed.
Goal
Use the upper blue/purple/brown reveal to open the next top coins, then route the visible 4, 8, 9, 11, 12, 13, 6, 7, and 5 color states across the active tiers until the cabinet reaches the Level Up transition. The special R1C4 and R1C5 cells stay outside the normal merge chain.
Opening
The first sampled gameplay state already shows Combo x2. The visible pocket order begins at R1C1 and R1C2, then revisits the resolving R1C3 as it exposes brown 8, blue 4, and green 11 in later states. Deal remains visible below the cabinet; use it only at the wave transition shown by the recording.
Danger Zone
Spending the R1C3 route or the R2C4 working pocket before the upper 4/9 chain exposes its next state delays the next visible match. The video shows no explicit fail panel or move-limit rule, so this is an ordering warning rather than a claimed failure mechanic.
Mechanics
The level demonstrates a full three-tier cabinet, partially exposed mixed-color stacks, Combo x2 feedback, and visible green 27/600 and orange 60 Sec special cells. The approved Auto merge interpretation is the matching-color/progress state; this later-level video does not persistently caption every tap as Auto merge, MOVE, or TAKE. A printed coin number is a visible identity label, not a move count, and does not reveal the full lower stack.

Frequently Asked Questions

  • What is the important opening route in Pocket Sort: Coin Merge Puzzle Level 26?

    Start with the visible R1C1-R1C2 upper route, then follow the changing R1C3 state before committing the middle and lower rows.

  • Does the 27 or 60 Sec label tell me how many moves remain?

    No. They are visible special-cell labels in this recording; the video does not establish their unlock, timer, or move-limit semantics.

  • When is Level 26 complete?

    Stop only when Level 26 reaches 100% and the screen shows 27 LEVEL UP! with the reward and Next/Get x2 choices.

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