Profile Perfect level guide

Profile Perfect Level 247 Walkthrough

hard

Profile Perfect Level 247 is a five-wizard puzzle with 14 clues. The Gundalph-Volthemor-Ozborn anchors, the multi-weapon Staff clue, Tarot Cards and hat pairing, and ranked mentorship fees drive the solve.

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How to Solve Profile Perfect Level 247 — Full Solution

  1. Preserve Gundalph at B, Volthemor at C, and Ozborn at D, then resolve A and E as Sarumon and Bumbledon.
  2. Use the multi-weapon clue to place the Staff with its Grimoire companion.
  3. Give the Tarot Cards user the swirly-tip hat and keep Orb away from the wizard wearing a matching hat.
  4. Apply the pointy-hat wizard's stolen-vehicle clue and the golem-creator neighbor clue to separate the remaining hats.
  5. Order the fee row: the blue hat is second-lowest, the purple hat is second-highest, and the remaining fee cards follow from the largest and smallest gaps.
  6. Use the storm and matching-hat/fire exclusions to finish elements and the Wand, Broom, and Orb assignments, then verify all 14 clues.
  7. Confirm the Sarumon, Gundalph, Volthemor, Ozborn, and Bumbledon LEVEL COMPLETE result.

Common Mistakes to Avoid

  • Treating the Staff and Grimoire as separate unrelated wizards and losing the multi-weapon profile.
  • Assigning the one-to-five fees before identifying the two pointed hats and their fee positions.
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Quick Tips for Profile Perfect Level 247 (quick clues)

  • Resolve the three visible person anchors and the Staff/Grimoire multi-weapon column before comparing fees.
  • Use Tarot Cards to identify the swirly-tip hat, then keep Orb away from its matching-hat wizard.
Board notes 5 details
Layout
Five wizard columns A-E use Person, Hat, Weapon, Element, and Mentorship Fee rows. The final person order is Sarumon, Gundalph, Volthemor, Ozborn, and Bumbledon; weapons include Staff plus Grimoire, Orb, Wand, Broom, and Tarot Cards, while hats include blue and purple pointed styles. The clue tray holds 14 clues.
Goal
Match each wizard to a person, hat, weapon or weapon set, element, and one-to-five mentorship fee.
Opening
Keep Gundalph at B, Volthemor at C, and Ozborn at D while resolving Sarumon and Bumbledon at the ends. Use the multi-weapon Staff clue and Tarot Cards' swirly-tip hat clue before ordering the fee cards.
Danger Zone
Staff, Grimoire, Orb, Wand, Broom, and Tarot Cards are not one interchangeable single-value row. Orb cannot be paired with a matching hat, and applying the fee ranking before the hat and weapon anchors can swap every dollar card.
Mechanics
This five-column wizard board cross-links person portraits, named hat styles, a multi-weapon wizard, elemental icons, and a ranked mentorship-fee row. The final person order is A Sarumon, B Gundalph, C Volthemor, D Ozborn, and E Bumbledon, followed by a visible LEVEL COMPLETE result.

Frequently Asked Questions

  • What is the strongest opening for Profile Perfect Level 247?

    Keep Gundalph, Volthemor, and Ozborn in B-C-D, then use the Staff multi-weapon clue before resolving hats and fees.

  • How does the fee row become ordered?

    The blue and purple hat clues identify the second-lowest and second-highest fee positions; the largest-gap and remaining fee clues fill the cards around them.

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