Puzzle Time: Brainy Challenge level guide

Puzzle Time: Brainy Challenge Level 22 Walkthrough

hard

Puzzle Time Level 22 clears the pirate deck by matching the grey creature, herb tray, plank, fish, arrow sign, cannon, and balloons to their separate escape targets until the bow-wearing shark is alone.

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How to Solve Puzzle Time: Brainy Challenge Level 22 — Full Solution

  1. Use the grey sea creature beside the shark so the shark recognizes and releases it.
  2. Apply the aromatic herb tray to the swimmer beside the shark so that character leaves the water.
  3. Give the long wooden plank to the blond striped sailor and let the pilot gag carry him away.
  4. Give the fish to the character directly beneath the white seabird so the bird lifts that character away.
  5. Hand the wooden arrow sign from the lower-left deck to the red-coated pirate on the upper plank, sending the pirate toward the shark.
  6. Fire the black cannon to launch the next sailor, then attach the three balloons to the last sailor and wait until the shark remains alone.

Common Mistakes to Avoid

  • Leaving the grey sea creature beside the shark while beginning the human exits.
  • Giving the red-coated pirate the fish instead of the wooden arrow sign.
  • Stopping after the cannon while the final sailor and balloons remain.
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Quick Tips for Puzzle Time: Brainy Challenge Level 22 (spoiler-free)

  • Resolve the grey sea creature before preparing the humans.
  • Follow the herb tray with the long plank, then use the fish beneath the seabird.
  • Use the arrow sign on the red-coated pirate before the cannon and balloons.
Board notes 5 details
Layout
A striped sailor stands by balloons and a bucket at lower left, a red-coated pirate balances on an upper plank, and a pink-bowed shark waits at right. A grey sea creature, seabird, fish, herb tray, and black cannon fill the surrounding deck and water.
Goal
Evacuate the grey sea creature and every human until the shark is the only character left in the scene.
Opening
Free the grey sea creature through the shark's brother-recognition gag, apply the aromatic herbs to the swimmer, then give the long plank to the blond sailor.
Danger Zone
The fish, arrow sign, cannon, and balloons each belong to a different remaining character; reusing one route leaves someone behind.
Mechanics
Each target leaves by a different scripted escape using one visible prop.

Frequently Asked Questions

  • What should I resolve first in Puzzle Time Level 22?

    Use the grey sea creature beside the shark so it is recognized and released.

  • What are the balloons for?

    They lift the final striped sailor only after the cannon has launched the previous sailor.

  • How does the final character leave?

    Attach the three balloons to the last striped sailor after firing the cannon.

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