Royal Smash! level guide
Royal Smash Level 4 Walkthrough
Royal Smash Level 4 spans two pointed turrets and a dense center wall; drop both outer supports, reduce the middle, and reserve shot twelve for a tiny left-edge block.
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How to Solve Royal Smash! Level 4 — Full Solution
- Break the lower-right support so the right turret and its ring-ended pieces topple outward.
- Shoot the matching lower-left support and let the left turret fall away.
- Wait for both side avalanches to clear below the platform.
- Hit the exposed right face of the compact center wall, then the center-right block revealed behind it.
- Use three controlled shots through the middle, allowing each loose cylinder to roll before firing again.
- Remove the short right row and the adjacent cross-emblem block after they settle.
- Break the narrow center tower from its lower section so its pointed cap and cans fall together.
- Clear the last small center survivor and wait until only the far-left emblem block remains.
- Use shot twelve on that left-edge block and let it leave the tabletop.
Colors in this level:
Silver, Yellow, Purple, Gray
Common Mistakes to Avoid
- Shooting the pointed turret caps first leaves their lower supports intact and causes only small pieces to fall.
- Stopping after the center tower disappears misses the tiny cross-emblem survivor at the far-left edge.
Quick Tips for Royal Smash! Level 4 (quick clues)
- Treat each fallen turret as moving debris and wait before selecting a target in the middle.
- Scan the far-left edge after the center tower falls, because one tiny block delays the success screen.
Board notes 5 details
- Layout
- The board opens with 35 balls, tall pointed turrets at both outer corners, a shorter center spire, and a wide crenellated wall of silver cans, purple-ring cylinders, and gray cross-emblem blocks.
- Goal
- Collapse the right and left turrets from below, dismantle the isolated central wall, and clear the single emblem block that survives at the far-left edge.
- Opening
- The first ball hits the lower-right support beneath the right turret. The second mirrors that attack under the left turret, stripping away both outer counterweights before the center cleanup begins.
- Danger Zone
- Turret pieces and ring cylinders rebound across the tabletop. Rapid shots into that moving debris consume the route while the compact center tower remains upright.
- Mechanics
- This twin-turret wall needs two side topples followed by a long survivor phase; neither outer collapse automatically removes the stable center or the final left-edge emblem block.
Frequently Asked Questions
Why does Royal Smash Level 4 continue after both turrets fall?
The middle wall has its own stable base, so it must be reduced separately before the final edge block can clear.
How many shots are used in the Level 4 video?
The counter falls from 35 to 23, confirming twelve fired balls before the success celebration.