Royal Smash! level guide
Royal Smash Level 40 Walkthrough
Royal Smash Level 40 wraps red cylinders and pinwheels inside a deep blue shell; collect the visible +3, bore through the low front seam, peel the curved wall, and finish the last red cans.
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How to Solve Royal Smash! Level 40 — Full Solution
- Let the front +3 token raise the counter from 31 to 34 before the first cannon shot.
- Fire into the low front blue-and-red seam to open the cylindrical shell.
- Continue at that opening until the first visible pinwheel reaction throws lower blue blocks clear.
- Shift to the exposed side seam and break the blue courses bracing the red cylinder rows.
- Wait after each reaction while loose blue blocks and red cans leave the round table.
- Work around the curved wall through its exposed faces, always removing the lower brace on the taller side.
- Split the remaining upper wall into red cylinder columns and knock those columns down from their bases.
- Clear the blue blocks trapped beneath the fallen cans, then allow the red pile to spread flat.
- Remove the final three red pieces one at a time; the 27-shot run wins with 7 balls remaining.
Colors in this level:
Blue, Red, White, Gold
Common Mistakes to Avoid
- Treating the change from 31 to 34 as three fired shots makes the move count wrong; it is the visible +3 pickup.
- Shaving the top rim or firing through an active pinwheel burst leaves the lower cylindrical braces intact.
Quick Tips for Royal Smash! Level 40 (quick clues)
- Count the +3 as added supply, not as a shot: the run fires 27 balls from the boosted 34.
- After each pinwheel reaction, wait until the blue blocks leave before choosing the taller surviving red side.
Board notes 5 details
- Layout
- A round table carries a deep cylindrical tower made from dark-blue crown blocks, bright blue rectangular blocks, red can-like cylinders, and embedded red-and-white pinwheel discs. The counter first shows 31, then the front +3 token raises it to 34 before any shot.
- Goal
- Open the low front seam, follow the exposed faces around the curved wall through several pinwheel reactions, then clear the flattened red-can pile and final three red pieces.
- Opening
- After the +3 is credited, fire into the low front blue-and-red seam. Continued hits in that opening expose the first pinwheel and break the bottom blue courses away from the red cylinders.
- Danger Zone
- The cylindrical shell peels one side at a time, and pinwheel bursts continue throwing blue blocks after impact. Firing into airborne debris wastes the extra supply while the opposite red courses remain upright.
- Mechanics
- A visible free-shot pickup changes 31 to 34 without a launch, while both boosters remain unused. The actual solve is a curved wall peel with verified pinwheel reactions followed by red-can cleanup.
Frequently Asked Questions
Why does the ball counter rise in Royal Smash Level 40?
A visible +3 token is collected before firing, raising the counter from 31 to 34; neither booster button is used.
How many balls does the Level 40 solution actually fire?
It fires 27 balls, taking the boosted counter from 34 to 7 before the Super Hard clear.