Smash Fest! level guide
Smash Fest! Level 161 Walkthrough
Smash Fest Level 161 introduces the moving table mechanic; time your shots with the table's vertical oscillation to topple the mixed block cluster and clear the board with 13 of the 20 available balls.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Smash Fest! Level 161 — Full Solution
- Wait for the table to rise and fire at the top-left star block.
- Shoot the center cluster as the table moves up.
- Aim for the brown star cubes on the right to widen the gap.
- Continue firing at the remaining blocks as the table oscillates.
- Clear the last few blocks on the table's surface.
Colors in this level:
Blue, Red, Brown, White
Common Mistakes to Avoid
- Clearing the easiest color first rather than the one blocking other routes.
- Closing a narrow lane that a matching path needs later.
- Forgetting that each clear creates new open paths; reassess after every move.
Quick Tips for Smash Fest! Level 161 (spoiler-free)
- Wait for the table to rise before firing to get a better angle on the top blocks.
- Focus on the brown star cubes first; they anchor the cluster and removing them destabilizes the rest.
- If the board feels stuck, look for the color with the cleanest path and use that to regain space.
Board notes 5 details
- Layout
- A single vertical moving table on a central pillar, carrying a dense cluster of blue-and-red star blocks and brown star cubes.
- Goal
- Clear all blocks from the moving table.
- Opening
- Fire at the center of the block cluster as the table reaches its highest point to maximize displacement.
- Danger Zone
- Shooting when the table is at its lowest point wastes momentum as blocks are closer to the base.
- Mechanics
- Moving Table — the platform oscillates vertically, changing the trajectory and impact of balls.
Frequently Asked Questions
How many balls does Smash Fest Level 161 use?
The recorded walkthrough uses 13 of the 20 available balls.
What is the new mechanic in Level 161?
The Moving Table, which oscillates vertically throughout the level.