Tiny Feast level guide
Tiny Feast Level 155 Walkthrough
Tiny Feast Level 155 is a hard water scene that drains white 10, cyan 50, orange 40, dark gray 5 groups, and later green/red/yellow groups while a red lock-looking tile, wooden 3-to-2 counter, and sparkling numbered tiles remain unverified.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Tiny Feast Level 155 — Full Solution
- Confirm the HARD Level 155 picture, wooden 3 counter, red lock/keyhole-looking marker, dark 25 water tile, and the black/orange, green, blue, yellow, and red pixel regions.
- Drain white 10, then take cyan 50, orange 40, dark gray 5, and the second dark gray 5 from the opening queue.
- Reread the front row before touching red 12, red 12, teal 34, or any purple ? tile; keep hidden values unknown.
- Follow green 14, dark gray 5, cyan 56, dark gray 5, and yellow 16 as they become exposed, allowing slots to free between selections.
- Continue with green 12, dark gray 5, red 15, dark gray 5, yellow 6, sparkling orange 42, then orange 33, cyan 33, green 8, and sparkling blue 41.
- Leave the lock and wooden counter semantics unclaimed, then clear the remaining figure, water, platform, and base fragments until the five active slots are empty.
Colors in this level:
White, Cyan, Orange, Dark gray, Red, Purple, Teal, Green, Yellow, Blue, Brown
Common Mistakes to Avoid
- Selecting the red lock-looking tile or a purple ? tile when a known numbered group has not yet been exposed.
- Filling the five active slots with repeated dark gray, cyan, green, red, or yellow groups without waiting for the automatic pecks.
- Assuming the wooden 3-to-2 change or sparkle effect proves a special action that the video does not explicitly show.
Quick Tips for Tiny Feast Level 155 (quick clues)
- Start with white 10, then drain cyan 50, orange 40, and both visible dark gray 5 groups.
- Wait through the pecking transition before adding green, cyan, red, or yellow groups; preserve tray capacity around the red lock and purple ? tiles.
- Treat sparkling orange 42 and blue 41 as visible numbered groups, not as proof of an unverified special action.
Board notes 5 details
- Layout
- The HARD picture contains a black-and-orange central figure, green sections, blue water, a light-cyan sky, a yellow/orange lower platform, and a red base. A wooden 3 counter sits upper-right, a red lock/keyhole-looking marker sits near center-left, and a dark 25 tile is embedded in the water. The initial active row has white 10; the queue shows cyan 50, orange 40, dark gray 5, dark gray 5, red 12, red 12, purple ?, and teal 34.
- Goal
- Clear the central figure, green sections, blue water, yellow/orange platform, red base, and all remaining fragments until the counter and picture disappear and all five active slots are empty.
- Opening
- Begin with white 10, then use cyan 50, orange 40, dark gray 5, and the second dark gray 5. Later visible groups include green 14, cyan 56, yellow 16, green 12, red 15, yellow 6, sparkling orange 42, orange 33, cyan 33, green 8, and sparkling blue 41.
- Danger Zone
- The tray crowds with green, dark gray, cyan, red, and yellow groups while a red lock-looking tile, purple ? tiles, and repeated dark gray 5 groups remain below. Keep a slot available and do not guess at the lock, counter, sparkle, or hidden values.
- Mechanics
- Automatic duckling pecks remove the picture's colored pixels. The game shows a red lock/keyhole-looking marker, a wooden counter changing from 3 to 2, and sparkle effects on numbered orange 42 and blue 41 tiles; it does not demonstrate what those special states do.
Frequently Asked Questions
What makes Level 155 hard?
The game labels it HARD and combines a five-slot queue with repeated dark gray groups, a red lock-looking tile, purple ? tiles, and a changing wooden counter.
What is known about the lock, counter, and sparkles?
The red lock/keyhole-looking marker, wooden 3-to-2 change, and sparkling numbered tiles are visible, but this video does not prove their exact actions.