Tiny Feast level guide

Tiny Feast Level 228 Walkthrough

medium 12 colors

Tiny Feast Level 228 clears a witch, crow, and pumpkin scene by starting from active blue 16, cyan 11, cream 2, and dark 17, then working the double orange 25 opener while preserving space for the later question-mark, key, lock, and 107-counter states.

Sponsored
Open on YouTube

If the player asks you to sign in, open the video on YouTube instead.

How to Solve Tiny Feast Level 228 — Full Solution

  1. Confirm the Level 228 label, orange-hatted witch, black crow, orange pumpkin, green ground, chest 30 counter, and the pumpkin's keyhole-looking emblem.
  2. Keep the active row of blue 16, cyan 11, cream 2, and dark gray 17, then work orange 25, orange 25, yellow 31, and yellow 19 from the first readable front row.
  3. Reread for green 25, blue 14, brown-red 10, cyan 21, then the later visible 28, 1, 8, 24, 25, 1, 8, and 7/6/1/7/18 states as they reach the front.
  4. Leave every purple question mark unreadable until it becomes an exposed front-row value, and do not infer a hidden color from position alone.
  5. When the key icon appears in the HUD and the golden padlock tile enters the queue, preserve capacity for orange 34, cream 10, dark teal 40, yellow 29, brown 20, and the late dark 107 group. The video shows the visuals, not the full rule.
  6. Clear the remaining hat, crow, pumpkin, and ground fragments, then verify the explicit Level Complete! Level 228 card and coin reward.

Colors in this level:

Blue, Cyan, Cream, Dark gray, Orange, Yellow, Green, Brown, Red, White, Purple, Black

Common Mistakes to Avoid

  • Guessing a hidden value for a purple question-mark tile.
  • Assuming the key icon automatically explains the golden lock tile's rule.
  • Filling the active row before the late orange 34, yellow 29, and dark 107 groups arrive.
  • Stopping before the explicit Level Complete! Level 228 card appears.
Sponsored

Quick Tips for Tiny Feast Level 228 (quick clues)

  • Open from blue 16, cyan 11, cream 2, and dark 17, then clear the two orange 25 groups before the tray fills.
  • Treat every purple question mark as unreadable until the board exposes it in the front row.
  • When the key icon and golden lock appear, keep one slot free for orange 34, yellow 29, brown 20, and the late dark 107 group instead of guessing the rule.
Board notes 5 details
Layout
The medium board shows a pale witch in a blue dress and orange hat beside a black crow and a large orange pumpkin on green ground. A blue 30 counter sits on the witch's chest, and the pumpkin shows a keyhole-looking emblem with a visible number inside. The opening active row is blue 16, cyan 11, cream 2, and dark gray 17; the first readable queue row is orange 25, orange 25, yellow 31, and yellow 19, followed by green 25, blue 14, brown-red 10, cyan 21, then white 1, a purple question mark, white 10, and blue 20.
Goal
Clear the witch, crow, pumpkin, green ground, chest counter, pumpkin emblem, and every remaining queue group until you reach the explicit Level Complete! Level 228 card.
Opening
Keep active blue 16, cyan 11, cream 2, and dark gray 17 in view, then work orange 25, orange 25, yellow 31, and yellow 19. Reread into green 25, blue 14, brown-red 10, cyan 21, then the later visible 28, 1, 8, 24, 25, 1, 8, and 7/6/1/7/18 states.
Danger Zone
Question-mark tiles appear early, and later a golden padlock tile enters the queue beside orange 34, cream 10, dark teal 40, yellow 29, brown 20, and a large dark 107 counter. A separate key icon appears in the upper-left HUD. The visuals suggest a dependency, but the source does not prove the exact rule.
Mechanics
Level 228 visibly combines question-mark tiles, a key icon in the HUD, a golden padlock tile in the queue, the witch's chest 30 counter, and a late dark 107 stack. The source confirms the visuals but not the full causal rule behind the key/lock relationship.

Frequently Asked Questions

  • What is the Level 228 target picture?

    It is a Halloween scene with a pale witch in a blue dress and orange hat, a black crow, a large orange pumpkin, and green ground.

  • Which opener should settle the pumpkin scene first?

    The opening active row is blue 16, cyan 11, cream 2, and dark gray 17. The first readable queue row is orange 25, orange 25, yellow 31, and yellow 19.

  • What key and lock visuals appear?

    A key icon appears in the upper-left HUD and a golden padlock tile later enters the queue, but the source does not fully explain their causal rule.

  • What finish screen confirms the Halloween board is done?

    The video ends on the explicit Level Complete! Level 228 card with the coin reward visible.

Sponsored