Tiny Feast level guide
Tiny Feast Level 30 Walkthrough
Clear the pink-hulled green boat by opening charcoal 21 and the newly exposed green 41, managing the mixed green/orange/yellow/pink/blue waves, and finishing with yellow 33 then charcoal 25.
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How to Solve Tiny Feast Level 30 — Full Solution
- Wait through the duck loading screen, then tap the front-row charcoal 21 in row 1, column 2.
- Tap the newly exposed green 41 in the same front position after the dark counter clears.
- Take charcoal 45 and pink 27 as their nests rise, then follow the front orange 19 and yellow 14 positions without assigning a value to any ?.
- Work through the second orange 19, yellow 17/14, white 8, and blue 18 groups as slots release; the first full state is green 27, orange 19, yellow 7, teal 21, and pink 18.
- Use green 30, charcoal 35, blue 10, and the later dark/blue/pink front tiles only in visible queue order, keeping the lower ? squares untouched.
- Continue through the late blue/white/teal wave while the active counters visibly pass through blue 18, white 1, teal 17/11, and green 28/19.
- Tap yellow 33 when it becomes the exposed late front choice, then tap the final charcoal 25 after it rises into the front row.
- Let the final charcoal 4, blue 2, white 1, teal 1, and green 1-style remnants drain; confirm the boat and five active slots are blank before completion.
Colors in this level:
Orange, Charcoal, Yellow, White, Purple, Blue, Green, Teal
Common Mistakes to Avoid
- Tapping a lower ? square during the full green/orange/yellow/teal/pink row, which consumes the slot needed by the exposed blue or white group.
- Stopping after the large boat is clear without taking yellow 33 and charcoal 25 and waiting for the final one-count pixels to disappear.
Quick Tips for Tiny Feast Level 30 (quick clues)
- The first real board action is charcoal 21; green 41 is the next visible front tile after it clears.
- When green, orange, yellow, teal, and pink fill all five slots, wait for a counter release rather than tapping a lower ?.
- The final visible pair is yellow 33 followed by charcoal 25, then the last black/blue/white/teal/green counters drain.
Board notes 5 details
- Layout
- The picture is a large green boat or canoe with a pink hull, blue and orange interior, three green face-like figures, and a separate green/blue figure at upper right. The opening queue is orange 19, charcoal 21, yellow 14 in row 1; white 8, ?, blue 18 in row 2; and three lower ? tiles.
- Goal
- Remove the pink hull, green figures, blue and orange interior, and isolated final green/blue pixels until the board is blank and the dark Level Complete transition begins.
- Opening
- Tap charcoal 21 in row 1 column 2. After it drains, tap the newly exposed green 41 in that front position, then take charcoal 45 and pink 27 as they rise. Follow with the visible orange 19, yellow 14, and second orange/green wave.
- Danger Zone
- A full active row visibly carries green 27, orange 19, yellow 7, teal 21, and pink 18 while orange 19, green 30, yellow 14, white 8, charcoal 35, blue 18, and ? tiles remain below. Do not use a lower ? tile while the five slots are under pressure.
- Mechanics
- The source includes a loading screen before gameplay, a five-slot active row, numbered dark/pink/blue/teal/yellow/green nests, and literal ? tiles. It shows no HARD/EXTREME label and does not prove any hidden-tile effect.
Frequently Asked Questions
What starts Tiny Feast Level 30 after loading?
Tap the front-row charcoal 21 in row 1, column 2, then the newly exposed green 41 in that same position.
What are the last two numbered selections?
Tap yellow 33 when it reaches the front, then charcoal 25; the remaining charcoal, blue, white, teal, and green counters drain afterward.