Tiny Feast level guide
Tiny Feast Level 70 Walkthrough
Tiny Feast Level 70 clears a yellow-shirt runner on a skateboard by draining orange 18, yellow 7, dark gray 54, red 12, teal 16, teal 11, white 10, and cream 49 while leaving its lock-looking and question-mark tiles unexplained.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Tiny Feast Level 70 — Full Solution
- Tap orange 18, then yellow 7, and let their automatic pecks begin reducing the opening groups.
- Tap dark gray 54, followed by red 12 and teal 16 as room appears in the five-slot row.
- Continue with teal 11, white 10, and cream 49, then follow yellow 21, orange 25, and the later dark gray groups.
- Re-read the front row while the cap, shirt, pants, shoes, and skateboard disappear in separate colored sections.
- Do not infer an unlock or special action from the purple question marks or tan lock-looking tile because the recording does not prove one.
- Clear every remaining fragment, wait for all five active slots to empty, and confirm Level Complete Level 70, the 40-coin reward, and Continue.
Colors in this level:
Yellow, Red, Blue, Orange, Dark gray, Teal, White, Cream
Common Mistakes to Avoid
- Filling all five active slots with orange, yellow, red, teal, dark gray, white, and cream groups before pecks have made room.
- Selecting a purple question-mark tile or tan lock-looking tile as if its hidden behavior were known.
- Stopping when only a small runner silhouette remains while blue, white, yellow, orange, teal, or dark fragments are still being pecked.
Quick Tips for Tiny Feast Level 70 (quick clues)
- Follow orange 18, yellow 7, dark gray 54, red 12, teal 16, teal 11, white 10, and cream 49 from the readable opening route.
- Keep a slot open for the later yellow 21, orange 25, dark 37, and small blue/white groups as the runner breaks into fragments.
- Treat the purple question marks and tan lock-looking tile as observations only, then verify the explicit Level Complete card and 40-coin reward.
Board notes 5 details
- Layout
- The picture is a pixel runner wearing a yellow shirt and red cap, with blue pants, red/white shoes, and an orange-and-dark skateboard. White horizontal pixel marks sit around the figure. Five active slots begin empty. The readable front queue shows white 10, orange 18, red 12, and cream 49; the next row shows teal 16, yellow 7, white 10, and yellow 12. Lower rows show purple question marks, dark gray 54, blue 2, and a tan lock-looking tile.
- Goal
- Clear the runner, cap, shirt, pants, shoes, skateboard, white marks, and every remaining colored fragment before the explicit Level Complete Level 70 card and 40-coin reward.
- Opening
- Tap orange 18, yellow 7, and dark gray 54 first. Follow red 12 and teal 16, then teal 11, white 10, cream 49, and the later yellow 21, orange 25, and dark groups as room appears.
- Danger Zone
- Orange, yellow, red, teal, dark gray, white, and cream groups can fill the five active slots while the runner still looks intact. Preserve room for yellow 21, orange 25, dark 37, and small blue/white fragments; do not tap purple question marks or the tan lock-looking tile as known specials.
- Mechanics
- Automatic duckling pecks visibly drain the selected numbered groups and remove the runner in stages. Purple question-mark tiles and a tan lock-looking tile are visible in the lower queue, but the source does not explicitly show an unlock or other special action for them.
Frequently Asked Questions
What is the readable opening route for Level 70?
Tap orange 18, yellow 7, dark gray 54, red 12, and teal 16, then follow teal 11, white 10, and cream 49 as the front row advances.
How is completion confirmed in the source?
The video shows the target and five slots clear, then an explicit Level Complete! Level 70 card with a 40-coin reward and Continue button.