Tricky Story 3 level guide
Tricky Story 3 Level 47 Walkthrough
Tricky Story 3 Level 47 is a threat-detection puzzle in an elegant dining hall. A nobleman in purple and gold sits at a feast while Cece and a maid guard him. A corgi under the table acts as an alert dog. Across 10 rounds, hidden dangers lurk in the food, the suit of armor, potted plants, and wall decorations — poisoned plates, concealed weapons, and a smoke-bomb trap. The corgi barks toward each threat, making it the best early-warning system.
Board Notes
- Layout
- An elegant dining hall with a long table covered in a red tablecloth, plates of bread and roasted food, a suit of armor in the corner, potted plants, and ornate wall decorations. A nobleman in purple/gold sits at the head. Cece (dark dress) and a maid stand nearby. A corgi sits under the table. The scene shifts to a darker hallway in later rounds.
- Goal
- Protect the nobleman from hidden threats across 10 rounds (0/10 to 9/10) by finding and neutralizing dangers in the dining hall and corridors.
- Opening
- Scan the dining hall — check the food for poison, the armor for a hidden attacker, and decorations for concealed weapons. The corgi may bark toward the first threat.
- Danger Zone
- Threats hide in ordinary objects: poisoned food, the suit of armor concealing an assassin, potted plants with hidden weapons, and a smoke-bomb trap. Missing any threat means the nobleman is attacked. Later rounds shift to darker corridors with different danger types.
- Mechanics
- A hidden-threat detection puzzle. Each round has one concealed danger: poisoned food, hidden attacker in armor, weapon in a plant, or environmental trap. The corgi reacts to nearby threats — watch its gaze and barking direction. The scene shifts from the bright dining hall to a dim hallway mid-level, introducing new threat types.
Quick Tips for Tricky Story 3 Level 47 (spoiler-free)
- Watch the corgi — it looks toward threats before they activate. Check food first, then armor, plants, and decorations. The hallway rounds introduce different traps.
- Focus on one color at a time: finish the cleanest grouping, then reassess the whole board before the next move.
- Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
How to Solve Tricky Story 3 Level 47 — Full Solution
- The corgi sniffs toward the food — tap the poisoned dish on the table to remove it before the nobleman eats.
- Tap the suit of armor in the corner — an attacker is concealed inside.
- The corgi barks toward the potted plant — tap it to reveal a hidden weapon stashed among the leaves.
- Check the wall decorations — tap the suspicious hanging or frame the corgi looks toward.
- A smoke cloud erupts near the table — tap the source to neutralize the smoke bomb before it spreads.
- The scene shifts to a darker hallway — the nobleman moves and new threats appear along the corridor.
- The corgi alerts again — tap the door frame or wall fixture it barks at in the hallway.
- Check behind the hallway paintings and alcoves for concealed traps.
- A pink magical glow appears — tap it to neutralize the final enchantment threat.
- The nobleman is safe — all 10 threats have been stopped.
Common Mistakes to Avoid
- Ignoring the corgi's alert behavior — it consistently points toward threats.
- Checking only the food and missing structural threats like the armor or plant.
Frequently Asked Questions
How do I find threats in Tricky Story 3 Level 47?
Watch the corgi — it looks toward or barks at hidden dangers. Check food for poison, the armor for attackers, plants for weapons, and decorations for traps.
Does the scene change in Tricky Story 3 Level 47?
Yes. The first rounds are in the dining hall. Later rounds shift to a darker hallway with different threat types — stay alert for new kinds of dangers.