Tricky Story 3 level guide

Tricky Story 3 Level 47 Walkthrough

hard

Tricky Story 3 Level 47 is a threat-detection puzzle in an elegant dining hall. A nobleman in purple and gold sits at a feast while Cece and a maid guard him. A corgi under the table acts as an alert dog. Across 10 rounds, hidden dangers lurk in the food, the suit of armor, potted plants, and wall decorations — poisoned plates, concealed weapons, and a smoke-bomb trap. The corgi barks toward each threat, making it the best early-warning system.

Board Notes

Layout
An elegant dining hall with a long table covered in a red tablecloth, plates of bread and roasted food, a suit of armor in the corner, potted plants, and ornate wall decorations. A nobleman in purple/gold sits at the head. Cece (dark dress) and a maid stand nearby. A corgi sits under the table. The scene shifts to a darker hallway in later rounds.
Goal
Protect the nobleman from hidden threats across 10 rounds (0/10 to 9/10) by finding and neutralizing dangers in the dining hall and corridors.
Opening
Scan the dining hall — check the food for poison, the armor for a hidden attacker, and decorations for concealed weapons. The corgi may bark toward the first threat.
Danger Zone
Threats hide in ordinary objects: poisoned food, the suit of armor concealing an assassin, potted plants with hidden weapons, and a smoke-bomb trap. Missing any threat means the nobleman is attacked. Later rounds shift to darker corridors with different danger types.
Mechanics
A hidden-threat detection puzzle. Each round has one concealed danger: poisoned food, hidden attacker in armor, weapon in a plant, or environmental trap. The corgi reacts to nearby threats — watch its gaze and barking direction. The scene shifts from the bright dining hall to a dim hallway mid-level, introducing new threat types.

Quick Tips for Tricky Story 3 Level 47 (spoiler-free)

  • Watch the corgi — it looks toward threats before they activate. Check food first, then armor, plants, and decorations. The hallway rounds introduce different traps.
  • Focus on one color at a time: finish the cleanest grouping, then reassess the whole board before the next move.
  • Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.

How to Solve Tricky Story 3 Level 47 — Full Solution

  1. The corgi sniffs toward the food — tap the poisoned dish on the table to remove it before the nobleman eats.
  2. Tap the suit of armor in the corner — an attacker is concealed inside.
  3. The corgi barks toward the potted plant — tap it to reveal a hidden weapon stashed among the leaves.
  4. Check the wall decorations — tap the suspicious hanging or frame the corgi looks toward.
  5. A smoke cloud erupts near the table — tap the source to neutralize the smoke bomb before it spreads.
  6. The scene shifts to a darker hallway — the nobleman moves and new threats appear along the corridor.
  7. The corgi alerts again — tap the door frame or wall fixture it barks at in the hallway.
  8. Check behind the hallway paintings and alcoves for concealed traps.
  9. A pink magical glow appears — tap it to neutralize the final enchantment threat.
  10. The nobleman is safe — all 10 threats have been stopped.

Common Mistakes to Avoid

  • Ignoring the corgi's alert behavior — it consistently points toward threats.
  • Checking only the food and missing structural threats like the armor or plant.

Frequently Asked Questions

  • How do I find threats in Tricky Story 3 Level 47?

    Watch the corgi — it looks toward or barks at hidden dangers. Check food for poison, the armor for attackers, plants for weapons, and decorations for traps.

  • Does the scene change in Tricky Story 3 Level 47?

    Yes. The first rounds are in the dining hall. Later rounds shift to a darker hallway with different threat types — stay alert for new kinds of dangers.