Tricky Twist level guide
Tricky Twist Level 39 Walkthrough
Give the dorm residents the blue water bottle, watermelon, purple electric fan, green hand fan, cold packs, and towel, then run the refrigerator and air conditioner.
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How to Solve Tricky Twist Level 39 — Full Solution
- Open the refrigerator to expose the cold-air source.
- Drag the blue water bottle from the right side of the floor to the standing girl at the right bunk.
- Drag the green watermelon from the center floor to the seated resident nearest the lower-left group.
- Move the purple electric fan from the right floor so it blows across the two women seated at the front.
- Give the cold pack exposed by the refrigerator to the woman standing beside the refrigerator.
- Move the green hand fan to the center woman in the blue skirt.
- Tap the wall air conditioner above the left bunks so its vent opens and cool air appears.
- Give the second chilled drink to the resident beside the right ladder.
- Drag the cold towel to the person lying in the upper-left bunk.
- Drag the rectangular blue ice pack from the lower-right bunk edge onto the resident hanging over the upper-right bunk.
- Verify that each character has lost the red heat effect and the vertical thermometer has dropped out of the red zone.
Colors in this level:
Pink, Red, Blue, Green
Common Mistakes to Avoid
- Reusing all items on one resident.
- Forgetting the upper bunks.
- Stopping while the thermometer remains red.
Quick Tips for Tricky Twist Level 39 (spoiler-free)
- Open the fridge early.
- Give different cooling resources to different residents.
- Scan both bunk levels before checking the thermometer.
Board notes 5 details
- Layout
- A crowded dorm contains bunk beds, many overheated residents, a refrigerator, water bottle, watermelon, movable cooling props, an air conditioner, and a red thermometer.
- Goal
- Cool every resident and lower the room temperature.
- Opening
- Open the refrigerator and begin with the visible cold food and drink.
- Danger Zone
- Residents in upper bunks are easy to miss after the floor group starts cooling.
- Mechanics
- Each cooling object has a separate recipient or room target and reduces the heat state.
Frequently Asked Questions
What is the progress indicator?
The vertical thermometer shows whether the dorm is still dangerously hot.
Why do some cooling items stop responding?
Each resource belongs to a particular resident or room target.
Where are the last hot residents?
Recheck the upper bunks and edge characters after cooling the center group.