Annoying Puzzle Game level guide
Annoying Puzzle Game Level 119 Walkthrough
Annoying Puzzle Game Level 119 is a five-case veterinarian chain: solve the 300 km dog, once-a-week feeding, swearing parrot, slow turtle, and hyperactive cat complaints with an energy drink, dog food, parrot/father separation, skateboard, and catnip before the final WIN card.
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How to Solve Annoying Puzzle Game Level 119 — Full Solution
- Start with the vet, orange desk, monitor, files, water cooler, pet posters, plant, first woman in light-blue scrubs, and golden dog. Read the complaint about the dog being breathless after running 300 km.
- Use the energy drink that appears near the clinic wall with the first dog. When the elderly owner and thin dog appear, use the dog-food box from the counter for the once-a-week feeding complaint.
- When the father and daughter bring in the green parrot, separate the parrot from the father to resolve the complaint that it swears when he is home. Wait for the next owner/pet transition.
- For the schoolgirl’s slow turtle, use the skateboard at the far-left side; the doctor explicitly says to put the turtle on a skateboard for the dog race.
- For the boy’s hyperactive orange cat, use the offered premium catnip. The cat lies calmly on the floor after the accepted response.
- Confirm the final green completion state and pink WIN card.
Colors in this level:
Orange veterinarian counter, Blue skateboard, Orange cat, Premium catnip, Green completion check
Common Mistakes to Avoid
- Stopping when the clinic changes from one customer to the next, before the turtle and cat cases are solved.
- Using a generic pet prop instead of the skateboard for the turtle or premium catnip for the final cat.
Quick Tips for Annoying Puzzle Game Level 119 (quick clues)
- Resolve the cases in their displayed order; the clinic background stays similar while the client and animal change.
- Use the left-side skateboard specifically for the slow turtle, and save the premium catnip reaction for the final orange cat case.
- A calm cat plus the pink WIN card is the terminal state; a new customer means another case remains.
Board notes 5 details
- Layout
- The LEVEL 119 clinic shows a vet behind an orange desk with a monitor, files, water cooler, pet posters, plant, and dog-logo panel. The first woman in light-blue scrubs and her golden dog stand in front; a skateboard is visible at the far-left clinic doorway, and pet-food supplies appear on the counter.
- Goal
- Resolve five successive complaints in order: the dog exhausted after running 300 km, the weak once-a-week-fed dog, the swearing parrot, the slow turtle, and the hyperactive cat. Finish after the catnip reaction with the green completion state and pink WIN card.
- Opening
- Match the first dog to the energy drink that appears by the clinic wall, then match the next thin dog to the dog-food box on the counter.
- Danger Zone
- Each new owner and pet is an intermediate transition. Do not leave after the dog food, parrot, or turtle case; the last cat must lie calmly after premium catnip and the WIN card must appear.
- Mechanics
- A chained consultation swaps the client and animal after each accepted remedy while the clinic stays fixed. The visible remedy chain is energy drink, dog food, parrot/father separation, skateboard, and premium catnip.
Frequently Asked Questions
What is the order of remedies in Level 119?
Use the energy drink for the 300 km dog, dog food for the once-a-week-fed dog, separate the parrot from the father, put the turtle on the skateboard, and give premium catnip to the hyperactive cat.
What solves the slow turtle complaint?
Use the skateboard visible at the left side of the clinic; the doctor’s response says to put the turtle on it for the dog race.
How do I know all five veterinarian cases are complete?
The final orange cat lies calmly after catnip, then the level shows its green completion state and pink WIN card.