Annoying Puzzle Game level guide
Annoying Puzzle Game Level 125 Walkthrough
Annoying Puzzle Game Level 125 screens the office candidates in order: fire the red-haired and pajama applicants, keep the green-hoodie applicant, reject the drunk applicant, fire the purple-suit applicant, then keep the blue-shirt applicant through the dog-to-cat reversal before the million-year scene and WIN.
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How to Solve Annoying Puzzle Game Level 125 — Full Solution
- Start at 176 on the countdown with the office lobby, boss, LEVEL 125 header, and Staff Selection title visible.
- Tap Fire for the red-haired woman in the light-blue top and denim skirt; wait for the empty-boss state.
- Tap Fire for the cow-print pajama applicant who asks, 'What time is it now?'
- Tap Keep for the green-hoodie applicant and confirm the boss says, 'You're safe. Next!'
- Reject the beige-shirt applicant carrying a bottle; the boss’s visible line says he is fired for being drunk.
- Tap Fire for the purple business-suit applicant, following the lower-right touch marker.
- Tap Keep for the blue-shirt applicant with the white-and-brown dog, then accept the displayed dog-to-cat state where the cat stays.
- Wait through 1 Million Years Later and the boss’s blue-suit/gold-chain scene, then verify the green check and WIN card.
Colors in this level:
Purple office, Gray suit, Yellow Keep/Fire buttons, Green hoodie, White-and-brown dog, Orange-gray cat
Common Mistakes to Avoid
- Keeping the pajama applicant who is visibly sleeping and asks what time it is.
- Keeping the beige-shirt applicant with the bottle or the purple business-suit applicant; the route marks both for rejection.
- Stopping after the blue-shirt candidate’s Keep state instead of waiting for the cat-stays reversal, time jump, green check, and WIN.
Quick Tips for Annoying Puzzle Game Level 125 (quick clues)
- Follow the queue in order: Fire the red-haired applicant, Fire the pajama applicant, then Keep the green-hoodie applicant.
- Treat the drunk bottle and the purple business suit as rejection clues; the boss explicitly fires the drunk applicant.
- Keep the blue-shirt candidate with the dog, then wait for the boss to say the man is fired and the cat stays.
- The only visible counter is the countdown timer; the recorded route is still active at 133 before the final WIN card.
Board notes 5 details
- Layout
- A bald, moustached boss stands center-left in a glass office lobby; candidates enter on the right with yellow Keep and Fire buttons, while elevators, a red reception desk, plants, and a city view frame the play area.
- Goal
- Resolve the candidate queue with the evidenced Keep/Fire route and reach the post-selection time jump, final boss scene, green completion check, and WIN card.
- Opening
- The LEVEL 125 header reads Staff Selection and the countdown starts at 176; fire the red-haired woman, then fire the cow-print pajama applicant asking what time it is.
- Danger Zone
- Do not keep the sleeping pajama applicant or the visibly drunk beige-shirt applicant; fire the purple business-suit woman, and remember that keeping the blue-shirt man with the dog leads to the cat-stays reversal.
- Mechanics
- Each candidate is presented in the right-side lane with Keep and Fire; accepted actions advance the queue, and the last pet state changes from dog to cat before the 1 Million Years Later transition and WIN.
Frequently Asked Questions
What is the opening action sequence?
Fire the red-haired woman, fire the cow-print pajama applicant, then keep the green-hoodie applicant.
What should happen to the drunk applicant?
Reject him; the boss explicitly says, 'How can you get anything done being drunk all the time? You're fired.'
What is the pet trap?
Keep the blue-shirt candidate with the dog first, then wait for the displayed outcome that fires the man while the cat stays.
What proves completion?
After 1 Million Years Later and the final boss scene, the game shows a green completion check followed by the WIN card.