Annoying Puzzle Game level guide

Annoying Puzzle Game Level 26 Walkthrough

medium Target: 8 moves

Annoying Puzzle Game Level 26 asks you to assemble a family photo with reusable past and future bottles. Restore the two sleeping grandparents, dog, and plant with `past`, then advance the room, granddaughter, chair, and table with `future`.

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How to Solve Annoying Puzzle Game Level 26 — Full Solution

  1. Drag the beige `past` bottle onto the first sleeping figure on the rear sofa to reveal the grandfather.
  2. Use `past` on the remaining sleeper so the grandmother joins him beside the schoolgirl.
  3. Apply `past` to the white dog and confirm it changes into a fluffy puppy.
  4. Drag `past` onto the wilted table plant until blue flowers appear.
  5. Use the yellow `future` bottle on the cracked room to produce blue walls, curtains, a clean floor, and a bed.
  6. Apply `future` to the schoolgirl so she becomes a university student with a shoulder bag.
  7. Use `future` on the plain rear bench to turn it into a pink upholstered chair for the grandparents.
  8. Apply `future` to the oval table to finish the room and trigger the green check and WIN card.

Common Mistakes to Avoid

  • Using `future` on the sleeping grandparents instead of restoring them with `past`.
  • Applying `past` to the schoolgirl when she must be advanced into her university-student form.
  • Stopping after the family members appear without transforming the room, chair, and table.
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Quick Tips for Annoying Puzzle Game Level 26 (spoiler-free)

  • Complete the four `past` restorations before using `future`.
  • Treat the two sleepers on the rear sofa as separate targets.
  • Watch for the blue flowers and pink grandparents' chair as state confirmations.
Board notes 5 details
Layout
A schoolgirl stands in a shabby room beside a rear sofa holding two sleeping figures, with a faded portrait, wilted plant, oval table, plain bench, white dog, and reusable `future` and `past` bottles at lower left.
Goal
Transform every family member and furnishing until the grandparents, adult granddaughter, restored pet, flowers, and renovated room form the final portrait and produce the WIN card.
Opening
Drag the beige `past` bottle onto the sleeping figures on the rear sofa, revealing the grandfather and then the grandmother beside the girl.
Danger Zone
The bottles have opposite roles; the elders, dog, and plant need `past`, while the room, granddaughter, bench, and table need `future`.
Mechanics
Each reusable time bottle changes the age or condition of a person, animal, plant, or furnishing and adds another required state to the family portrait.

Frequently Asked Questions

  • Which bottle should I use on the sleeping people in Level 26?

    Use the beige `past` bottle on each sleeper separately to reveal the grandfather and grandmother.

  • How do I finish the family photo after the grandparents appear?

    Restore the dog and plant with `past`, then use `future` on the room, schoolgirl, rear bench, and oval table.

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