Beads Out level guide

Beads Out Level 140 Walkthrough

expert 9 colors

Beads Out Level 140 is a pinched hourglass shell over a pin-and-countdown tray with a bottom `2` bar and score pairs. Thin the shell first, preserve the pin lane second, and only then spend the score pockets down to the final `1`.

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How to Solve Beads Out Level 140 — Full Solution

  1. Clear the red-pink left side and the blue-red right side of the hourglass shell.
  2. Shorten the throat while the long pin, the `2` bar, and the score pockets stay closed.
  3. Let the shell relax before the reserve starts using the bottom passage.
  4. Open the pin lane only after the tray has enough room to absorb the paired score chips without blocking the `2` bar.
  5. Finish with the late chip pairs and the final `1` cleanup once the board has mostly flattened out.

Colors in this level:

Red, Pink, Blue, Yellow, Green, Orange, White, Purple, Brown

Common Mistakes to Avoid

  • Opening the pin lane while the narrow throat still feeds a heavy sweep into the tray.
  • Trying to clear the score pairs before the `2` bar has a clean lane to finish.
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Quick Tips for Beads Out Level 140 (spoiler-free)

  • If the `2` bar is already active while both score pairs still crowd the bottom row, the pin tray opened too early.
  • With 9 colors in play, clear the pair with the fewest blockers first so the board opens up instead of tightening.
  • Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
Board notes 5 details
Layout
The shell is a pinched hourglass with a wide lower basin and narrow throat. The reserve is a pin-and-countdown tray with a long horizontal pin, a central `2` bar near the bottom, and paired score chips that step down from `350` to `250`, `130`, `55`, and finally `1`.
Goal
Thin the hourglass before the pin lane and the `2` bar start releasing the score pockets.
Opening
Start on the red-pink left side and the blue-red right side, then shorten the narrow throat.
Danger Zone
The pin lane, the `2` bar, and the score pockets all depend on the same bottom passage, so the finish clogs if they start before the shell is light.
Mechanics
Level 140 is a score-countdown hourglass board where the long pin controls the whole tray timing.

Frequently Asked Questions

  • When should the `2` move in Beads Out Level 140?

    After the hourglass shell has already thinned and the paired score chips have room to separate.

  • What makes Level 140 awkward near the end?

    The score pairs, bottom `2` bar, and final `1` all depend on the same narrow passage under the shell.

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