Brain Puzzle 3 Crazy Mind level guide

Brain Puzzle 3 Crazy Mind Level 134 Walkthrough

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Brain Puzzle 3 Crazy Mind Level 134 is the tighter follow-up stop-the-thief chase. This version starts with the orange-jacket victim already fighting back, throws the black-clad pursuer in earlier, and uses the `27°` wall setting to squeeze the striped thief into the far-right corner instead of baiting him out with food.

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How to Solve Brain Puzzle 3 Crazy Mind Level 134 — Full Solution

  1. Open on the bench lane again, but this time let the orange-jacket passenger lunge first instead of waiting for the thief to creep forward alone.
  2. Use the black-clad pursuer as soon as he enters from the right so the striped thief loses the free space he had in Level 133.
  3. Keep driving the thief away from the table center and toward the far-right wall instead of letting him sit back down by the bench.
  4. Trigger the `27°` wall setting when it appears so the room state changes and the thief can no longer hold the middle lane.
  5. Trap the striped thief between the orange-jacket passenger on the left and the black-clad pursuer on the right until he is forced upright near the exit.
  6. The level ends only when both men have the striped thief boxed into the far-right corner rather than merely slowed at the table.

Common Mistakes to Avoid

  • Waiting for the thief to walk forward on his own.
  • Ignoring the `27°` wall-state change.
  • Letting the striped thief keep the middle table lane.
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Quick Tips for Brain Puzzle 3 Crazy Mind Level 134 (spoiler-free)

  • The victim and pursuer both matter from the opening seconds here.
  • Use the `27°` state change; do not ignore it as background UI.
  • The finish is the far-right corner, not the middle table lane.
Board notes 5 details
Layout
Level 134 opens on the same left-bench / right-bench security scene, but the orange-jacket victim fights back immediately, the black-clad pursuer appears far earlier, and a `27°` wall setting flashes during the struggle.
Goal
The real target is driving the striped thief out of the middle lane and pinning him at the far-right wall. The board only clears after the early pursuer and the wall-state change work together.
Opening
Start with the same left bench / right bench layout, but notice the early black-clad pursuer and the `27°` wall setting instead of focusing on the croissant.
Danger Zone
Pure pursuit is the trap. If the thief still controls the center table lane after the `27°` change, the trap has not closed.
Mechanics
This is a pressure-and-corner variant where the victim and pursuer attack sooner and the room-state switch forces the striped thief toward the exit wall.

Frequently Asked Questions

  • What is different about Level 134?

    It is tighter because the orange-jacket victim and black-clad pursuer engage earlier, and the `27°` wall switch becomes part of the trap instead of the croissant bait from Level 133.

  • Why doesn't slowing the thief solve Level 134?

    Because the thief still owns the middle lane. Until the `27°` switch and the two-sided pressure drive him to the far-right wall, the chase is not finished.

  • How does Brain Puzzle 3 Crazy Mind Level 134 end?

    It clears when the striped thief is boxed into the far-right corner by the victim, the pursuer, and the room-state change.

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