Brain Puzzle 3 Crazy Mind level guide

Brain Puzzle 3 Crazy Mind Level 138 Walkthrough

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Brain Puzzle 3 Crazy Mind Level 138 hides a direct soccer solution behind a crowd full of comic distractions. Drag the ball diagonally up-right into number 11's groin/lower abdomen, swipe number 8 from screen-left to screen-right past him, then shoot into the screen-right side of the goal.

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How to Solve Brain Puzzle 3 Crazy Mind Level 138 — Full Solution

  1. Identify the blue-and-black number 8 attacker, the ball at his feet, and the green-and-white number 11 defender blocking the lane.
  2. Leave the hammer and ketchup, referee, burning spectator, camera flash, spinning singer, and red-haired woman in the stands; those animations do not open the final attack.
  3. Drag the ball from the lower center diagonally up-right into number 11's groin/lower abdomen; he clutches the impact point and doubles over.
  4. Swipe number 8 from his screen-left starting position toward screen-right, crossing in front of the disabled defender and breaking into the open pitch.
  5. Continue through the star-and-press transition until the camera changes to number 8 facing the goalkeeper in front of the net.
  6. In the goal view, swipe the ball from number 8's foot in the lower-left foreground diagonally into the screen-right side of the net; it passes the goalkeeper on the viewer's right and triggers the completed card.

Common Mistakes to Avoid

  • Dragging a crowd prop onto the pitch instead of using the ball against number 11.
  • Trying to run around the defender while he is still standing squarely in the lane.
  • Stopping after the defender falls instead of taking the final shot at the goalkeeper.
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Quick Tips for Brain Puzzle 3 Crazy Mind Level 138 (quick clues)

  • Drag the ball diagonally up-right into number 11's groin/lower abdomen before trying to run past him.
  • Ignore the hammer, ketchup, referee, fire, camera flash, singer, and red-haired woman.
  • Continue through the press transition until number 8 faces the goalkeeper.
Board notes 5 details
Layout
A blue-and-black number 8 attacker faces a green-and-white number 11 defender with the ball between them. The stands contain a hammer, ketchup, a referee, a flaming fan, a camera, a spinning singer, and a red-haired woman, while the final scene adds a goalkeeper and net.
Goal
Disable number 11 by hitting his groin/lower abdomen with the ball, move number 8 rightward beyond him, and score inside the screen-right side of the net.
Opening
Ignore the crowd props and drag the lower-center ball diagonally up-right into number 11's groin/lower abdomen so he doubles over.
Danger Zone
The crowd interactions create dramatic reactions but do not produce the scoring run. If number 11 remains upright between the attacker and the goal, the lane is still closed.
Mechanics
This is a directional drag-and-swipe puzzle. The opening ball drag and number 8's break both travel from screen-left toward screen-right, followed by a separate lower-left-to-upper-right swipe at goal.

Frequently Asked Questions

  • Why do the stands keep reacting if the scoring camera never appears?

    The hammer, ketchup, referee, fire, flash, singer, and red-haired woman only play comic animations. They never disable number 11 or cut to the goalkeeper.

  • Why does swiping number 8 still fail after the crowd has already moved?

    Number 11 still occupies the lane while he is upright. The ball has to hit his groin first; only then does the rightward swipe produce the press transition.

  • Why isn't Level 138 over when number 11 doubles over?

    The solve still needs the goal-view shot. Stay through the star-and-press cut until number 8 faces the keeper, then swipe into the screen-right side of the net.

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