Brain Puzzle 3 Crazy Mind level guide
Brain Puzzle 3 Crazy Mind Level 138 Walkthrough
Brain Puzzle 3 Crazy Mind Level 138 hides a direct soccer solution behind a crowd full of comic distractions. Drag the ball diagonally up-right into number 11's groin/lower abdomen, swipe number 8 from screen-left to screen-right past him, then shoot into the screen-right side of the goal.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Brain Puzzle 3 Crazy Mind Level 138 — Full Solution
- Identify the blue-and-black number 8 attacker, the ball at his feet, and the green-and-white number 11 defender blocking the lane.
- Leave the hammer and ketchup, referee, burning spectator, camera flash, spinning singer, and red-haired woman in the stands; those animations do not open the final attack.
- Drag the ball from the lower center diagonally up-right into number 11's groin/lower abdomen; he clutches the impact point and doubles over.
- Swipe number 8 from his screen-left starting position toward screen-right, crossing in front of the disabled defender and breaking into the open pitch.
- Continue through the star-and-press transition until the camera changes to number 8 facing the goalkeeper in front of the net.
- In the goal view, swipe the ball from number 8's foot in the lower-left foreground diagonally into the screen-right side of the net; it passes the goalkeeper on the viewer's right and triggers the completed card.
Common Mistakes to Avoid
- Dragging a crowd prop onto the pitch instead of using the ball against number 11.
- Trying to run around the defender while he is still standing squarely in the lane.
- Stopping after the defender falls instead of taking the final shot at the goalkeeper.
Quick Tips for Brain Puzzle 3 Crazy Mind Level 138 (quick clues)
- Drag the ball diagonally up-right into number 11's groin/lower abdomen before trying to run past him.
- Ignore the hammer, ketchup, referee, fire, camera flash, singer, and red-haired woman.
- Continue through the press transition until number 8 faces the goalkeeper.
Board notes 5 details
- Layout
- A blue-and-black number 8 attacker faces a green-and-white number 11 defender with the ball between them. The stands contain a hammer, ketchup, a referee, a flaming fan, a camera, a spinning singer, and a red-haired woman, while the final scene adds a goalkeeper and net.
- Goal
- Disable number 11 by hitting his groin/lower abdomen with the ball, move number 8 rightward beyond him, and score inside the screen-right side of the net.
- Opening
- Ignore the crowd props and drag the lower-center ball diagonally up-right into number 11's groin/lower abdomen so he doubles over.
- Danger Zone
- The crowd interactions create dramatic reactions but do not produce the scoring run. If number 11 remains upright between the attacker and the goal, the lane is still closed.
- Mechanics
- This is a directional drag-and-swipe puzzle. The opening ball drag and number 8's break both travel from screen-left toward screen-right, followed by a separate lower-left-to-upper-right swipe at goal.
Frequently Asked Questions
Why do the stands keep reacting if the scoring camera never appears?
The hammer, ketchup, referee, fire, flash, singer, and red-haired woman only play comic animations. They never disable number 11 or cut to the goalkeeper.
Why does swiping number 8 still fail after the crowd has already moved?
Number 11 still occupies the lane while he is upright. The ball has to hit his groin first; only then does the rightward swipe produce the press transition.
Why isn't Level 138 over when number 11 doubles over?
The solve still needs the goal-view shot. Stay through the star-and-press cut until number 8 faces the keeper, then swipe into the screen-right side of the net.