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Brain Puzzle 3 Crazy Mind level guide

Brain Puzzle 3 Crazy Mind Level 65 Walkthrough

hard

Brain Puzzle 3 Crazy Mind Level 65 survives the daring acrobatics knife act by swapping in a fake head before the blades fly. Use the pumpkin and crate jester as decoys, make the bound acrobat lose his real head, and redirect the clown's throw so the knives miss the living body.

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Board Notes

Layout
Level 65 opens in a wooden circus warehouse where a colorful clown holds a numbered knife beside a pumpkin, a tiny jester posed on crates, and a red-vest acrobat strapped to a tall throwing board. A circular target wheel hangs on the wall, chains dangle from the ceiling, and the clown's early dialogue warns about aiming at his own face.
Goal
The real target is to survive the knife-throwing act without hitting a real head. The board clears only after the acrobat loses his head to a fake prop and the clown throws at the decoy instead of the living performer.
Opening
Study the pumpkin and tiny jester first, then set up the fake-head swap before letting the clown throw.
Danger Zone
Throwing at the bound acrobat too early is a trap because his head is still real. Aiming at the clown's own face is another trap because the early dialogue is warning you away from that mistake.
Mechanics
This is a knife-throwing decoy puzzle where the pumpkin and crate jester supply the fake head and the bound performer only survives once he literally loses his head.

Quick Tips for Brain Puzzle 3 Crazy Mind Level 65 (spoiler-free)

  • The pumpkin is explicitly not a real head.
  • The tiny jester on the crates is part of the decoy setup.
  • Do not let the clown throw while the acrobat still has a real head.

How to Solve Brain Puzzle 3 Crazy Mind Level 65 — Full Solution

  1. Start with the clown, the numbered knife, and the bound red-vest acrobat instead of tapping the throwing board blindly.
  2. Use the floor pumpkin and the tiny jester on the crates as the fake-head props because the dialogue says it is not a real head.
  3. Swap or remove the acrobat's real head so the strap board only holds a decoy head when the throw begins.
  4. Redirect the clown's aim to the fake-head target and away from his own face once the decoy is seated on the board.
  5. Finish only when the knives stick around the headless body and the acrobat survives with the glad-that-is-not-my-head payoff.

Common Mistakes to Avoid

  • Letting the clown throw at the acrobat while the real head is still attached.
  • Aiming at the clown's own face after the warning dialogue.
  • Ignoring the pumpkin and crate jester before the knife throw.

Frequently Asked Questions

  • Why doesn't Level 65 end when the clown throws once?

    The throw only works after the acrobat loses his real head and the fake pumpkin or jester decoy is in place.

  • What is the pumpkin for in Level 65?

    It is one of the fake-head props the clown is supposed to hit instead of a living person.

  • What finishes the daring acrobatics act?

    The level clears once the knives miss the real head and the acrobat survives the headless gag.

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