Brain Test 5 level guide
Brain Test 5 Level 56 Walkthrough
Brain Test 5 Level 56 is a three-part Agent Smith chase. Throw a red object to drop the thug, rebuild the wooden planks into a path, and then stay engaged until the final red meter fills and Smith finishes the fight.
Board Notes
- Layout
- Level 56 runs through three Agent Smith scenes. The first has the striped bad guy on an upper ledge with a woman while Smith stands below beside two red throwables. The second shows Smith and the thug separated by loose wooden planks. The third is a grassy fight screen with both men standing over a long red meter.
- Goal
- Smith must stop the thug, reach him, and finally defeat him. Each step uses a different mechanic: knock him down, make a path, then fill the fight meter.
- Opening
- The first part starts by throwing one of the red objects upward at the thug on the ledge. The second part begins by dragging the loose planks into a continuous walkway, and the last part starts with both men standing together while the meter begins to fill.
- Danger Zone
- The plank screen is not a timing jump. Smith needs the boards rearranged into a real bridge first. On the final scene, the knockout does not happen until the bottom meter is full.
- Mechanics
- Level 56 links three small action puzzles into one sequence. You use a projectile on the first screen, a path-building solution on the second, and a meter-based finish on the third.
Quick Tips for Brain Test 5 Level 56 (spoiler-free)
- In the first scene, use the red throwable below Smith instead of touching the thug directly.
- Keep adjusting the plank angles until Smith can stand on the rebuilt path.
- On the final screen, watch the red bar more than the characters' animation.
How to Solve Brain Test 5 Level 56 — Full Solution
- Grab one of the red throwables below Agent Smith and hurl it at the thug on the upper ledge.
- After the thug drops, drag the wooden planks into a connected staircase or bridge between Smith and the target.
- Keep adjusting the boards until Smith can stand on the rebuilt route and the second part clears.
- In the final fight, keep Smith engaged with the striped thug instead of pulling them apart too soon.
- Let the long red meter fill completely so Smith automatically knocks the thug down at the end.
Common Mistakes to Avoid
- Treating the plank scene like a jump you can clear without rebuilding the path.
- Expecting the last screen to finish before the red meter is full.
Frequently Asked Questions
How do I stop the bad guy in Brain Test 5 Level 56?
Use one of the red objects below Smith as a projectile and hit the thug on the upper ledge so he drops down.
Why doesn't the last fight in Level 56 end?
The knockout only happens after the long red meter fills all the way. Stay engaged until the bar reaches the end.