Brain Test 5 level guide
Brain Test 5 Level 79 Walkthrough
Brain Test 5 Level 79 is a knight-route puzzle. Follow the pale-green legal landing chain and make sure every jump preserves the required three-move or four-move total before you land on the red X.
Board Notes
- Layout
- Level 79 uses blank square grids with a small knight icon, a red target X, and pale-green highlighted landing squares showing the legal knight moves.
- Goal
- Reach the red X in the exact number of moves requested on each board.
- Opening
- The first page teaches the three-move route with a short chain of pale-green landings. The later pages expand to four-move routes and force wider zigzags across the board.
- Danger Zone
- A legal knight move is not automatically the right move. If it uses up the remaining move count badly, you still fail even though the jump itself was legal.
- Mechanics
- Level 79 is a chess-knight pathing puzzle that scales from short routes to longer four-move chains.
Quick Tips for Brain Test 5 Level 79 (spoiler-free)
- Count remaining moves after every jump.
- Use only L-shaped knight movement.
- Think backward from the red X if the route feels unclear.
How to Solve Brain Test 5 Level 79 — Full Solution
- On the first grid, follow the pale-green landing chain to reach the red X in exactly three moves.
- On the four-move boards, choose the legal landing that still preserves a full route to the target.
- Keep counting the remaining moves after every jump.
- Ignore straight-looking paths because only knight jumps count.
- Finish only when the knight lands on the red X with the exact required move total.
Common Mistakes to Avoid
- Picking the first legal green square without checking whether it still fits the move budget.
- Forgetting that legal movement does not guarantee the correct route length.
Frequently Asked Questions
How do I solve Brain Test 5 Level 79?
Follow only legal knight jumps and make sure each one still leaves the right number of moves to reach the red X.
What is the main trick in Level 79?
The green squares show legal moves, but only one chain reaches the target in the exact move count.