Bubble Match level guide
Bubble Match Level 247 Walkthrough
Separate nine beverage inventories by holder identity, steam, straw, pink vessel type, vending-machine body, and ice presentation.
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How to Solve Bubble Match Level 247 — Full Solution
- Merge yellow duck with white cup -> duck with red cup; add blue-cup duck and lidded-cup duck. Ducks with Drinks clears at 1/9 around Move 36.
- Merge white lidded steaming vessel -> floral steaming teacup; add green steaming bowl and white steaming mug. Drinks with Steam clears at 2/9 around Move 32.
- Merge tall pink tumbler -> short pink tumbler; add handled pink glass and rounded pink glass. Pink Glasses clears at 3/9 around Move 29.
- Merge pink candy jar -> pink jam jar; add round pink-filled jar and tall pink-filled jar. Pink Filled Jars clears at 4/9 around Move 27.
- Merge pink straw drink -> blue straw drink; add orange straw drink and green straw drink. Drinks with Straw clears at 5/9 around Move 21.
- Merge zebra drink holder with sunglasses -> dark-skinned drink holder with sunglasses; add blond child and dark-haired adult with sunglasses. Drink Holders with Sunglasses clears at 6/9 during the Move 15 chain.
- Merge white sheep with coffee -> gray sheep with coffee; add tan sheep and dark-faced sheep with coffee. Sheep with Coffee clears at 7/9 while Move remains 15.
- Merge tall pink vending machine -> rounded pink vending machine; add glass-front and compact pink vending machines. Pink Vending Machines clears at 8/9 while Move remains 15.
- Merge solid ice cube block -> ice-packed glass; add ice bucket and ice on a plate. Ice Cubes reaches 9/9 at Move 15; the field empties, confetti starts, and WELL DONE appears.
Colors in this level:
Pink
Common Mistakes to Avoid
- Combining every pink vessel ignores the Glasses versus Filled Jars split.
- Sending a steam-marked cup into the straw-drink set breaks both beverage groups.
- Mixing coffee sheep with sunglass drink holders ignores the holder-identity predicate.
Quick Tips for Bubble Match Level 247 (quick clues)
- Clear all cup-holding ducks before sorting loose drink vessels.
- Use steam wisps and visible straws as independent beverage predicates.
- Keep loose pink glassware separate from sealed pink-filled jars.
Board notes 5 details
- Layout
- The board opens at Move 42 and 0/9 with drink-holding ducks, steaming vessels, pink glasses, pink-filled jars, straw drinks, sunglass holders, coffee sheep, pink vending machines, and ice forms.
- Goal
- Clear Ducks with Drinks, Drinks with Steam, Pink Glasses, Pink Filled Jars, Drinks with Straw, Drink Holders with Sunglasses, Sheep with Coffee, Pink Vending Machines, and Ice Cubes; the finish reaches 9/9 at Move 15.
- Opening
- Merge the white-cup, red-cup, blue-cup, and lidded-cup ducks; Ducks with Drinks clears first around Move 36.
- Danger Zone
- Pink glasses and pink-filled jars share color, while steaming drinks and straw drinks share beverage silhouettes. Vessel body and temperature cue decide the group.
- Mechanics
- Late clears chain at Move 15, and Ice Cubes accepts a block, ice-packed glass, bucket, and plated ice as one presentation-based set.
Frequently Asked Questions
How are the pink vessels divided?
Open drinking glass shapes form Pink Glasses; sealed vessels with visible pink contents form Pink Filled Jars.
What forms Ice Cubes?
A solid cube block, an ice-packed glass, an ice bucket, and ice displayed on a plate.
How does Level 247 finish?
Ice Cubes completes 9/9 at Move 15, followed by an empty field, confetti, and WELL DONE.