Catdom 2: No Timer level guide

Catdom 2: No Timer Level 40 Walkthrough

expert 8 colors

Catdom 2: No Timer Level 40 begins after a splash boundary and uses an irregular stepped board where the cyan and red bottlenecks must clear before the large lower pieces.

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How to Solve Catdom 2: No Timer Level 40 — Full Solution

  1. After the splash ends, slide the cyan top bar through the upper notch into the cyan cats and clear its 2-capacity state.
  2. Route the red L from the upper-left shoulder into the red cats and let its visible label fall from 3 to 1 before a large box crosses the center.
  3. Slide the blue one-cell box through the left lane, then move the purple L along the upper/right corridor into the purple cats.
  4. Pull the yellow T through the central alignment only after the purple footprint has moved, continuing until its visible state is reduced.
  5. Move the pink T through the lower-right lane into the pink group and side feed, keeping a full T footprint row open.
  6. Slide the orange square from the lower extension into the orange cats after the pink T leaves the shared crossing.
  7. Return the reduced purple, yellow, and pink states through the open upper/right lanes, then use the cleared lower extension for the last orange alignment.
  8. Clear the final yellow, pink, and orange capacity-1 states; the board empties and the video displays Well Done!.

Colors in this level:

Cyan, Green, Red, Blue, Purple, Yellow, Orange, Pink

Common Mistakes to Avoid

  • Do not treat the splash frame as Level 40 gameplay or use it to infer the opening move.
  • Do not move the purple L and yellow T through the shared top corridor at the same time.
  • Do not place the orange square underneath the pink T while the lower extension is still needed.
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Quick Tips for Catdom 2: No Timer Level 40 (quick clues)

  • Ignore the splash until the actual Level 40 HUD appears; it is a boundary marker, not a move.
  • Keep the purple L out of the yellow T center row and never park the orange square beneath the pink T.
Board notes 5 details
Layout
After the splash, the stepped board contains a cyan bar marked 2, a green vertical box marked 1, a red L marked 3, a blue one-cell box marked 1, a purple L marked 4, a yellow T marked 4, an orange square marked 4, and a pink T marked 4.
Goal
Clear the top cyan and left red/green bottleneck, then reduce the purple L and yellow T while keeping the lower extension available for pink and orange.
Opening
Start from the first actual Level 40 board frame, route cyan through the upper notch, then use red and blue on the left before bringing purple through the upper/right corridor.
Danger Zone
The top notch makes the purple L and yellow T share a corridor, while the lower extension is shared by the orange square and pink T.
Mechanics
The first video frame is a splash/interstitial rather than a puzzle move; the playable boundary is the on-screen Level 40 HUD, and capacities fall as matching cats are collected.

Frequently Asked Questions

  • Where does Level 40 actually begin?

    Begin with the first playable board frame carrying the Level 40 HUD after the Catdom splash/interstitial.

  • Why should the orange square wait?

    The lower extension is shared with the pink T, so moving orange early can remove the only open alignment for the side-feed cats.

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