Colony Flow! level guide
Colony Flow! Level 204 Walkthrough
Open the dark 20, white 7 and dark 16 front row, then separate orange hair, purple hat, brown rear hair and cyan trim lanes.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Colony Flow! Level 204 — Full Solution
- Clear dark 20, white 7 and dark 16 to expose the hair/face boundary.
- Bring in orange 20 and brown 20 from the second row after the white route is open.
- Use yellow 10 for face details while keeping purple hat traffic separate from orange hair.
- Clear cyan trim and brown rear hair after the large orange mass has broken.
- Finish dark outline, purple hat and orange/yellow tails on the open board.
Colors in this level:
Orange, Purple, Brown, Yellow, White, Cyan, Dark
Common Mistakes to Avoid
- Do not open purple 20 with the first orange and dark pair.
- Do not send brown rear-hair stacks while cyan trim has no clear lane.
Quick Tips for Colony Flow! Level 204 (spoiler-free)
- Reserve two buffers for purple 20.
- Use yellow/white 7 or 10 as short face-edge stabilisers.
- Clear cyan trim separately from brown rear hair.
Board notes 5 details
- Layout
- Orange-haired character with purple hat, brown rear hair, cyan trim and white/yellow details. Opening row: dark 20, white 7, dark 16; below are orange 20, brown 20, yellow 10, then orange 20, dark 15 and orange 20.
- Goal
- Clear orange hair, purple hat, brown rear hair, yellow face, cyan trim, and dark features.
- Opening
- Clear dark 20, white 7 and dark 16 first; the orange/brown/yellow rows underneath are not the opening front line.
- Danger Zone
- Orange 20 repeats around the hair while dark cards form the outline. Starting every orange copy before white 7 opens the face edge blocks narrow detail traffic.
- Mechanics
- Layered portrait: dark/white front cards open the face boundary, orange hair is the middle field, and purple/cyan/brown details finish separate routes.
Frequently Asked Questions
Why is purple 20 delayed on Level 204?
It is the long hat route. Starting it early blocks the short yellow/white lanes that clear the face.
What starts the witch portrait?
Dark 14 then orange 20 opens the hair-and-hat edge safely.